There's two parts to this suggestion - weapons and FIs!
First, Weapon States:
I've been muddling around with regalias and stuff for a while, now, and one consistent problem I've found is that a lot of the time, what looks good for the inventory & character profile window (the latter being the more important for presentation) doesn't look good in battle, and vice-versa.
For instance, I've been working on a bonder/fb with a sword cane (yeah, yeah, 'not a spear'), but this gives me a bunch of annoying limitations: to look good with warp strike, sagum ruinam, and cyclone spear, it has to remain unsheathed and also with the tip pointing upper-left, meaning it always looks very 'sword' and never very 'cane', which is a little disappointing for the profile preview.
I also previously had issues with the artificer tomes - I'd have liked to have forgrint be a tome in the preview and a spear of light when used with roundtrip or cyclone spear, but while roundtrip *does* use movement states allowing it to show another icon while in motion, it has numerous pauses where the movement state will halt, showing the base icon. Cyclone spear doesn't use them at all, resulting in throwing a tome at the ground.
Fenri was also almost a problem - another player and I have both used regalia'd it represent our characters' claws, but this looks very weird with Freezing Round. Fortunately, Freezing Round maintains its movement states almost exclusively throughout its animation (with only one frame of the base state at the start), making it surprisingly easy to work with? We'd both still have trouble if we ever used other skills like roundtrip.
Anyway, I'm not going to ask for these skills to be changed - in fact, I think the best way to resolve this would be to give us an icon state name to use for the profile preview (and use the same for inventory/chat?). It'd fix pretty much every issue I've had with these skills.
It'd also be nice to have an additional state for weapon transformations (currently just the artificer tomes?), though I imagine that'd be more complicated codewise.
The Second Part, Skill FI States:
'madness_trait' is nice to have though I personally don't use it - but I do like to use invocation states for most of my characters, which I have to set manually! With the text FI List seemingly disappearing next update it'll become much harder to use them, but it always would have been nice to have them automated, among some other things.
States reserved for invocations and the DH stances would be nice, as would any other 'talky' skills that I've overlooked. I don't know them offhand.
These could either probably be folded into win quotes or be given state names of their own. Win quotes would allow us to set individual invocation states for different spells/spell schools, but I think either works just fine.
First, Weapon States:
I've been muddling around with regalias and stuff for a while, now, and one consistent problem I've found is that a lot of the time, what looks good for the inventory & character profile window (the latter being the more important for presentation) doesn't look good in battle, and vice-versa.
For instance, I've been working on a bonder/fb with a sword cane (yeah, yeah, 'not a spear'), but this gives me a bunch of annoying limitations: to look good with warp strike, sagum ruinam, and cyclone spear, it has to remain unsheathed and also with the tip pointing upper-left, meaning it always looks very 'sword' and never very 'cane', which is a little disappointing for the profile preview.
I also previously had issues with the artificer tomes - I'd have liked to have forgrint be a tome in the preview and a spear of light when used with roundtrip or cyclone spear, but while roundtrip *does* use movement states allowing it to show another icon while in motion, it has numerous pauses where the movement state will halt, showing the base icon. Cyclone spear doesn't use them at all, resulting in throwing a tome at the ground.
Fenri was also almost a problem - another player and I have both used regalia'd it represent our characters' claws, but this looks very weird with Freezing Round. Fortunately, Freezing Round maintains its movement states almost exclusively throughout its animation (with only one frame of the base state at the start), making it surprisingly easy to work with? We'd both still have trouble if we ever used other skills like roundtrip.
Anyway, I'm not going to ask for these skills to be changed - in fact, I think the best way to resolve this would be to give us an icon state name to use for the profile preview (and use the same for inventory/chat?). It'd fix pretty much every issue I've had with these skills.
It'd also be nice to have an additional state for weapon transformations (currently just the artificer tomes?), though I imagine that'd be more complicated codewise.
The Second Part, Skill FI States:
'madness_trait' is nice to have though I personally don't use it - but I do like to use invocation states for most of my characters, which I have to set manually! With the text FI List seemingly disappearing next update it'll become much harder to use them, but it always would have been nice to have them automated, among some other things.
States reserved for invocations and the DH stances would be nice, as would any other 'talky' skills that I've overlooked. I don't know them offhand.
These could either probably be folded into win quotes or be given state names of their own. Win quotes would allow us to set individual invocation states for different spells/spell schools, but I think either works just fine.