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Finish the development of Evoker
#1
Evoker needs to be finished, it only has been reworked in its basic spells and Charge Mind interaction despite the class being named -Evoker-. Namely?

Charge Mind needs to interact with Evoker's Invocations.

There's one million and one suggestions for what these could be that have been detailed and given over time, I can offer mine, but overall my request is just for the class's rework to be finished. At this point I don't mind or care anymore, I just want to see it working.

Cause it sucks to see these basic spells performing better than their expected elemental "pinnacles".

At the very -least-, I believe that Invocations under Charge Mind's effect should nullify the target's Elemental Resistances to 0% if it is higher than that, and give Charge Mind LV * 10% damage bonus. 

But as a consequence, it removes the status outright, rather than reduce its LV, and put it on a cooldown.
what the heck!!!

im not part of the abc news

[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]
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#2
I feel like increases the damage of invocations is the wrong way to go about it. It will either be too high to the point where it is way too OP or too low to the point where casting X basic spell 3 times is just better.

Let's look at the one undeniably good Invocation from Evoker: Vydel.

It does less damage than three Wind Slasher's. But why it's used? For it's effect.

Instead of higher numbers, invocations should have good, useable, effects.

I don't think charge mind should interact with Invocations at all. My Vydel already does almost 400 damage and I'm not damage gouged, I'm sure a proper dmg build would be able to deal 500-550 dmg with it, and I don't think a single button should be able to delete 1/2 of someone's HP at all.

And I also think the purpose of charge mind is exactly to make those lesser spells into 'invocation-level' spells,
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