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[3.02b] Click-to-move Woes
#1
Click to move has been updated recently!
It works well and I find myself rarely being stuck to walls as much!

BUT.
It comes with some new changes that I wonder if they are even intentional.  We effectively lost some QoL in exchange for some accuracy on some maps.

Firstly:
Unlike the older system, you cannot click areas just past a jump point to automatically take said jump point. You have to walk to a jump point, then manually do so now.

Second:
You now bump into monsters via click to move instead of walk right around them like before.
I figure this is work reporting given this was never how it functioned before (you used to walk around them), and again, it removes a QoL in dungeons, especially lower level ones or wilderness areas that happen to have monster spawns
[-] The following 2 users Like MultiWonder's post:
  • Nekojinn, renowner
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#2
Oh god. . . . If clicking to move bumps into monsters now, my travel through jammer caverns is gonna suck!
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