08-26-2025, 08:21 AM
(This post was last modified: 08-26-2025, 08:23 AM by MultiWonder.)
Click to move has been updated recently!
It works well and I find myself rarely being stuck to walls as much!
BUT.
It comes with some new changes that I wonder if they are even intentional. We effectively lost some QoL in exchange for some accuracy on some maps.
Firstly:
Unlike the older system, you cannot click areas just past a jump point to automatically take said jump point. You have to walk to a jump point, then manually do so now.
Second:
You now bump into monsters via click to move instead of walk right around them like before.
I figure this is work reporting given this was never how it functioned before (you used to walk around them), and again, it removes a QoL in dungeons, especially lower level ones or wilderness areas that happen to have monster spawns
It works well and I find myself rarely being stuck to walls as much!
BUT.
It comes with some new changes that I wonder if they are even intentional. We effectively lost some QoL in exchange for some accuracy on some maps.
Firstly:
Unlike the older system, you cannot click areas just past a jump point to automatically take said jump point. You have to walk to a jump point, then manually do so now.
Second:
You now bump into monsters via click to move instead of walk right around them like before.
I figure this is work reporting given this was never how it functioned before (you used to walk around them), and again, it removes a QoL in dungeons, especially lower level ones or wilderness areas that happen to have monster spawns