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Fungusbark buff suggestions
#1
I want to use shroomhead so bad but it's so DIFFICULT to work with!!! You barely seen any shroomheads around, and I want to see more for fungus is supreme!

I propose some tweaks to make this horrid agenda so, going down each buff shroomhead offers and giving my suggestions for tweaks.

1. SWA up for shroomhead level. This is nice, and a good bonus to be low down, it somewhat counteracts the lost swa from building this item. It can stay as is.

2. Evade up for shroomhead level. I think this should also include armor and marmor too honestly. with the alchemical grain now out theres another option for shroomhead builds, it favoring dodgys limits the amount of builds it can be applicable for even further with how many current stipulations it has.

3. Weakening spores. UP THAT MAX LEVEL! 2 x fungusbark level or something, 5 is miniscule. This is on average just a stepping stone level just to get to 4.

4. Mushroom punch. Nice ability! One funny suggestion though. Consider making it applicable for the bare fist replacement weapons too. Raid cannon, grudge claw, hidden barrage and hidden blade would all make real fun fungusbark sets. (the -10 hit can maybe also become a -5 too with this change but like the skills already pretty nice, it aint neccessary.)

5. hooh boy this one. Being a plant race is not a good thing, and its plant tile counting ability only really matters for ranger's forest step. I imagine the full set bonus should tie in more to the fact that 5 to 6 out of 6 of your slots are using fungusbark, which the main mechanic of isn't able to be used or else you'll lose those stacks and thus the features. I suggest giving it an additional ability to be able to eat fungusbark without actually depleting the stacks themselves, perhaps even a buff for doing so. (I can see something like putting it on a longer cooldown in turn for increasing some shroomhead set parameters for fungusbark level.)


Some misc other things relating too.

1. We could use more wooden items, be it new or reworked old ones. There's 1 hand slot thats wood, 2 shoes, 2 torsos, and 1 other accessory, a real small selection with only 4 variations on how you build if you wish to go for a full fungusbark loadout. Ideally reworked old items are ones rarely used which make sense to be wood or paper, things like the ivy binds, plantfoe shields, and all the paper accessories that are actually metal.

2. Purely for the jest, a secret 8 fungusbark ability would be hilarious, as 8 seems to be the absolute max  fungusbark one can obtain. (6 slots + alchemical grain + swap weapon mossy)

I've highlighted what I think to be the more important considerations.
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#2
Materials in general need a Re-Balance...
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#3
It would indeed be nice if materials weren't so varied in power. I mean boulder is so damn good
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#4
Could also crunch down a bit the wood reqs.
what the heck!!!

im not part of the abc news

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