9 hours ago
At first I was going to put this in Suggestions but the more I thought about it the more it belongs into Balance Fu. The more that I play on Korvara the stranger the mechanics of Sl2 get. This time it has to do with the Stamina cost of certain activities. Which seem really all over the place with no rhyme or reason.
Example
Example
- Wood Chopping - Let's start this list off by asking yourself why cutting a tree is only 3 Stamina per chop with no minigame. (1 If you use Artic Woodchopping Axes) for 1-2 logs. (2-4 if Rockdirt Axe) that's a total of 4-8 Logs (8-16 with Rock Dirt) for 12 Stamina (4 if Artic) and with the chance of addition items, such as Apples, Lemons or Mixed Nuts.
- Basic Gatherings (Butchering, Mining, Scavenging) - Then you get the basic gathering in dungeons such as Mining, Scavenging & Butchering. Which all cost 1 Stamina with the exception of butchering which can cost multiple instances to get 1 single item. This is actually more efficacy to Scavenge old camp site then chop woods with an Wood chopping axe. (Unless you use Artic Axes for 1 Stamina).
- Butchering (Expanded) - Speaking of Butchering as another odd member out of the three from the previous statement. Why does it have to be the odd one out and not work unlike Scavenging and Mining which have 100% Success-rate (Which to make it more effective you need a talent, which none others have). I've burned 2-5 Physical Stamina on bad R RNG.
- Harvesting - Harvesting is another task which uses another crazy amount of Physical stamina. It uses 10 per plant you pull up which makes no sense as seen from above, you go from either 1-3 (On Average) stamina costs to have the next bunch of tasks jump to 10/15/20 physical stamina usage. Sure you get multiple items but does it justify the huge stamina sync and time you put in. We're not even talking about getting the wood and cotton for Scarecrows then crafting them which also uses more Physical Stamina. Then you also got to buy or crafting a hoe and a shovel which also uses Stamina then a Empty Bucket which uses stamina again, so that 10 innitial stamina cost has now been inflated. Why is clearing a dead plant ALSO 10 Physical Stamina, it should be reduced considering you get nothing out of it. (Apparently this was added as an anti-theft system) But I will admit that harvesting withered plants should be free or reduced cost of Stamina.
- Farm (Expanded) - In fact let me stop my rant about other tasks and go onto the task of Farming. In order to start farming you will need to get the following items, 1 hoe, 1 shovel, 1 empty bucket, 1 scarecrow, 1 seed, minimal. Which lets see, in order to craft this stuff you need 3 physical stamina, 1 mental stamina then you need to shovel the earth 2 physical stamina and then hoe the hole, 2 physical stamina. That means to even begin to start farming it took 7 (or 4 if you bought all the items from a shop for 66 Murai) which already 4 stamina is higher then chopping a tree or gathering using one of the above basic methods.
- Butter/Cheese Making - Then we get to the two tasks which take some of the most physical stamina I've seenl. Chunning butter and Cheese pressing. Not only do you need to play a Minigame but you require 15 stamina per attempt and sure you can earn 1-2 units per run but explain to me why it is so expensive? No other tas for so little seems to involved at both a minigame and paying so much physical Stamina. Not only that but you also need to buy the milk to use in the items (Which is another cost sink but that's another post in the future)
- Placables - Then we get to the 20 Physical Stamina task. Dismantling field objects. Why is it so expensive to break out items you placed for anyways. Is it really necessary for it to be so expensive? What purpose is this suppose to be for?
- Fishing - Then you got fishing, the most free stuff you can possibly do on SL2. The only thing it costs is some Stamina to make worm bait or more to make specialized bait.
TL/DR (Stamina Costs are whacky)
0 Stamina - Breaking items down, Fishing
1 Stamina (100% per 1 unit) - Crafting, Junk Collecting, Mining, Scavenging
1 Stamina (100% per 1-2 units + Extra loot) - Wood-Chopping (Artic Axe)
1 Stamina (Not 100% per 1 unit) - Butchering
3 Stamina (100% per 1-2 Units + Extra Loot) - Woodchopping (None Artic/Rockdirt Axe)
3 Stamina (100% per 2-4 Units + Extra Loot) - Woodchopping (Rockdirt Axe)
4 Stamina - Preparing farm land
10 Stamina - Clearing Withered Plants (Not owned by you)
15 Stamina (100% per 1-2 Units) - Butter/Cheese Making
20 Stamina - Removing your own map items.
In hindsight I forgot about harvesting plants but it's a minor thing when you look at this and ask yourself why is Butter and Cheese so expensive stamina wise? This makes no sense why come things are free, like fishing but to make cheese it's 15 whole physical stamina. Then you get to the point where using none Artic or Rockdirt woodchopping axes are just silly, since Scavenging from old campfires gives you 1:1 Ratio of Wood to Stamina while Iron/Galdric gives a Ration of 1-2:3 Ration which seems odd, Rockdirt is 2-4:3 and Artic is 1-2:1.... Can we make some of the more expensive Stamina taxes cheaper?