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Cuh-razee Wild Success, Dude
#1
So, with tools now being a thing, and some crafts having little to no reason to perform a Great Success, I thought about some rather wild ideas to make Great Success-ing, and getting extremely high crafting in any area more worthwhile.

For Weapons/Armor: Great Successes will increase the amount the weapon can be forged by a Smithing NPC. Each increasable attribute will gain a cap equal to half of the crafter's total skill level.

For Enchanting: Great Successes will not use up a catalyst, and will allow the enchanted item to be enchanted once more.

For Cooking: Great Successes will use up half of the ingredients, and double both FP/HP regen and the foods duration.

For Alchemy: Great Successes will not use up any ingredients. Or, if possible, will create a Super prefixed version of the item, which will have their effects and duration multiplied by 1.5x, Momentum use reduced by 1, and Potion Sickness duration halved. (This would skirt around the issue of stackable items having different attributes. Which just isn't possible.)

For Furniture Making: Great Successes will not use up any ingredients, and will double the storage capacity of any item.

For Tool Crafting - Weapon/Armor Boosters: Great Successes will create a Super version of the tool, which will apply a Super version of its attribute. This attribute will stack with the normal version of said attribute. (I.E., two Accurate Informations)

For Tool Crafting - Other: Great Successes will double the duration/power/reach of field items. For use items, the speed/durability will be doubled.


Let's make crafting fun, guys. This'll be the SL2 version of SL1's Perfect.
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