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Jump Cancel Issue
#1
After further Reaver Stance testing today, I've encountered another bug involving Jump Cancel.
Namely, it seems to reset the increased momentum from repeat actions, but not reset Combination Fighter.

I initially was testing it with a fist, but switched to a sword to make sure it wasn't Martial Lawbreaker messing with things.

This is what happened when using Elemental Rave, then Cobra, Leaping Lizard, Reaver, then Elemental Rave again- http://gyazo.com/64cb81d19d6b49154d8f0e5e20893b16
Clearly, the damage lowered by the 25% from combination fighter.

Then, screenshots from a different battle to document the momentum costs. Same series of skills, same order.
http://gyazo.com/be91ddf60d82ca8b28ee81c8ec1ea089 - First Rave.
http://gyazo.com/e6d2c9db3ba27628e039fee1cc57c025 - Second Rave.
http://gyazo.com/09819f76e26657b22fa8f0aa6582095c - Outcome + cost of another Reaver offensive.

Concisely, Jump Cancel is resetting repeat action costs, but not doing a thing to Combination Fighter.
Once again, sorry if this is in a poor format.
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#2
As an addition, trying it out in stylish fights just gets even more silly, and not even just with the momentum you get.
Seemingly, you can use the three Reaver offensives in a stylish, switch to Cobra, use Ouroborous to put you both back on the floor, Leaping Lizard, switch back to Reaver, then use the three offensives again.
This results in lv 6 Combination Fighter, or -150% damage. It stops at 0 damage, of course.
This is very much something that can be repeated.
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#3
Jump Cancel not resetting Combination Fighter and Combination Fighter's upper limit not taking effect has been corrected.
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