11-21-2014, 02:47 AM
Ursidae
Finally emerging from their slumbering within caves, the Ursidae have come to join society once more. Like their fellow Kaelens they have animal motifs, and are protective of their young. They live slightly longer than other Kaelens, and are infact larger than most within the world. Ranging from a measly 5'9" to a whopping 7'2" at adulthood on average.
Edit: They totally get little nubby 'bear' ears and bear paws. Or something silly like that. Totes.
[table][tr][td]Strength[/td][td]6[/td][td]40%[/td][/tr][tr][td]Will[/td][td]2[/td][td]5%[/td][/tr][tr][td]Skill[/td][td]4[/td][td]20%[/td][/tr][tr][td]Celerity[/td][td]3[/td][td]10%[/td][/tr][tr][td]Defense[/td][td]4[/td][td]20%[/td][/tr][tr][td]Resistance[/td][td]3[/td][td]5%[/td][/tr][tr][td]Vitality[/td][td]8[/td][td]40%[/td][/tr][tr][td]Faith[/td][td]0[/td][td]0%[/td][/tr][tr][td]Luck[/td][td]0[/td][td]10%[/td][/tr][/table]
Golden Eyes : The golden beast-like eyes of the Kaelensia prevent Blindness.
Yawn : Ursidae get tired really reasily. They sometimes yawn, and god is it loud. All enemies in Circle 2 take unresistable LEVEL < Min 10 > Sound damage. If they are under the effect of "Hibernation" from Fat Layer, it becomes Unresistable LEVEL*2 < Min 10 > Sound damage.
Fat Layer : You've got a healthy layer of fat on you, all Ursidae do and it is nothing to be ashamed of. 50% Resist Ice. However, whenever you are hit with Ice Damage , you lose CEL = (DMG DEALT-LEVEL) < MIN 4 > < MAX 30 >for 2 turns and gain the status effect "Hibernation".
Rest : Ursidae's get tired pretty easily. They know when to take a nap though. 3 M, Use to regain VIT*0.25 HP and VIT*0.25 FP. When used, this power also removes any negative effects that removes your Ice Resistance or lowers it. < IE: Winter's Bite, Intensify Cold, Nerhaven, etc. > If under the effects of Hibernation this skill costs 6M and you gain immunity to such status effects for 2 turns. As well, if you are under the effects of Hibernation, you regain Vit HP and Vit*0.5 FP instead of the usual benefits. Using this power will instantly end your turn.
BEAR HUG : We all know how these feel. Just imagine if a semi-actual bear hugged you like that. Deals Blunt damage equal to STR/2 + Level/2 to a target within 1. When used, the target and yourself are immobilized. This effect lasts for 2 rounds, Until your target leaves the square adjacent to you, or if you perform anything other than the "BEAR HUG" against them. Using this against a target that is already immobilized by you, while you are immobilized, will deal STR + Level/2 Blunt damage again and refreshes the duration of itself.
Explanation of Hibernation: Hibernation functions as such. Whenever you have it active, you only get 1 action per turn. You start with as much momentum as you normally would. After your action is used, your remaining Momentum is spent resting. You gain (VIT+LVL)/4 HP and (VIT+LVL)/10 FP per momentum spent resting. During Hibernation you are immune to KD and Stun. Namely because you're spending most of it napping.
Finally emerging from their slumbering within caves, the Ursidae have come to join society once more. Like their fellow Kaelens they have animal motifs, and are protective of their young. They live slightly longer than other Kaelens, and are infact larger than most within the world. Ranging from a measly 5'9" to a whopping 7'2" at adulthood on average.
Edit: They totally get little nubby 'bear' ears and bear paws. Or something silly like that. Totes.
[table][tr][td]Strength[/td][td]6[/td][td]40%[/td][/tr][tr][td]Will[/td][td]2[/td][td]5%[/td][/tr][tr][td]Skill[/td][td]4[/td][td]20%[/td][/tr][tr][td]Celerity[/td][td]3[/td][td]10%[/td][/tr][tr][td]Defense[/td][td]4[/td][td]20%[/td][/tr][tr][td]Resistance[/td][td]3[/td][td]5%[/td][/tr][tr][td]Vitality[/td][td]8[/td][td]40%[/td][/tr][tr][td]Faith[/td][td]0[/td][td]0%[/td][/tr][tr][td]Luck[/td][td]0[/td][td]10%[/td][/tr][/table]
Golden Eyes : The golden beast-like eyes of the Kaelensia prevent Blindness.
Yawn : Ursidae get tired really reasily. They sometimes yawn, and god is it loud. All enemies in Circle 2 take unresistable LEVEL < Min 10 > Sound damage. If they are under the effect of "Hibernation" from Fat Layer, it becomes Unresistable LEVEL*2 < Min 10 > Sound damage.
Fat Layer : You've got a healthy layer of fat on you, all Ursidae do and it is nothing to be ashamed of. 50% Resist Ice. However, whenever you are hit with Ice Damage , you lose CEL = (DMG DEALT-LEVEL) < MIN 4 > < MAX 30 >for 2 turns and gain the status effect "Hibernation".
Rest : Ursidae's get tired pretty easily. They know when to take a nap though. 3 M, Use to regain VIT*0.25 HP and VIT*0.25 FP. When used, this power also removes any negative effects that removes your Ice Resistance or lowers it. < IE: Winter's Bite, Intensify Cold, Nerhaven, etc. > If under the effects of Hibernation this skill costs 6M and you gain immunity to such status effects for 2 turns. As well, if you are under the effects of Hibernation, you regain Vit HP and Vit*0.5 FP instead of the usual benefits. Using this power will instantly end your turn.
BEAR HUG : We all know how these feel. Just imagine if a semi-actual bear hugged you like that. Deals Blunt damage equal to STR/2 + Level/2 to a target within 1. When used, the target and yourself are immobilized. This effect lasts for 2 rounds, Until your target leaves the square adjacent to you, or if you perform anything other than the "BEAR HUG" against them. Using this against a target that is already immobilized by you, while you are immobilized, will deal STR + Level/2 Blunt damage again and refreshes the duration of itself.
Explanation of Hibernation: Hibernation functions as such. Whenever you have it active, you only get 1 action per turn. You start with as much momentum as you normally would. After your action is used, your remaining Momentum is spent resting. You gain (VIT+LVL)/4 HP and (VIT+LVL)/10 FP per momentum spent resting. During Hibernation you are immune to KD and Stun. Namely because you're spending most of it napping.