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Dagger Dance durability concern
#1
I personally find it a little much that your subweapon also takes durability damage with dagger dance considering the low offhand damage and shortcomings of offhand repairs. Sure, it's a nice little bit of extra damge, but considering you're using both hand slots on daggers, this really affects potential (sub)class synergy and I feel the durability cost is a bit much.

I propose one of the following:

- Remove/Reduce Durability for Offhand dagger dance attacks
OR
- Improve repair methods that currently ignore subweapons (Maintenance, Repair Staff, etc)
*loud burp*
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#2
Full on divine. Forever and always.

Or make repair powders since they're next to nothing to make.
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#3
Does Akimbo use durability?
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#4
"[url=http://neus-projects.net/viewtopic.php?p=10386#p10386 Wrote:Soapy » Thu Nov 19, 2015 1:33 am[/url]"]Does Akimbo use durability?
iirc, not for the subweapon.
Someone takes 600 Lightning damage.
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(Skype: Underwater.Dreaming)
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#5
Then neither should this, I think.
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#6
Okay then. I guess it won't take durability for the secondary attack.
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