03-28-2016, 04:35 PM
Cost: 0 FP / 1M
Target: Ally Only
Area: Single
The user coils their body in a defensive position, gaining Guard status LV 20+level/2 (max LV 40) and restoring 10 HP and FP.
40% damage reduction for 1 momentum, regaining just a little (but definetly worth it) amount of HP and FP.
1 momentum.
You can CM and guard. You can do two different things and guard. It's like effectively having 40% more hp. Rarely you'll end up momentum-less. And you even have a 5% hp regen. Combined with any sort of healing magic and you're virtualy undefeatable.
Suggesting 3-4m.
Target: Ally Only
Area: Single
The user coils their body in a defensive position, gaining Guard status LV 20+level/2 (max LV 40) and restoring 10 HP and FP.
40% damage reduction for 1 momentum, regaining just a little (but definetly worth it) amount of HP and FP.
1 momentum.
You can CM and guard. You can do two different things and guard. It's like effectively having 40% more hp. Rarely you'll end up momentum-less. And you even have a 5% hp regen. Combined with any sort of healing magic and you're virtualy undefeatable.
Suggesting 3-4m.