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Coil
#1
Cost: 0 FP / 1M
Target: Ally Only

Area: Single

The user coils their body in a defensive position, gaining Guard status LV 20+level/2 (max LV 40) and restoring 10 HP and FP.


40% damage reduction for 1 momentum, regaining just a little (but definetly worth it) amount of HP and FP.
1 momentum.
You can CM and guard. You can do two different things and guard. It's like effectively having 40% more hp. Rarely you'll end up momentum-less. And you even have a 5% hp regen. Combined with any sort of healing magic and you're virtualy undefeatable.
Suggesting 3-4m.
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#2
You forgot not needing a shield to guard.

Either 3-4m or lower the effect.
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#3
I agree entirely, This is way too free for 1m, please note how damn GOOD 1m skills of any sort are.
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#4
Actually, using Coil will end your turn.

Nerfing the Guard LV is probably the best course of action, if any.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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#5
What about just making coil function identically to Guard? Getting it without a shield is powerful utility.
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#6
I would be fine if it worked exactly like guard would, just for picking an already very powerful race.
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#7
Sorry, the minimum momentum cost is supposed to be 3, not one. This has been corrected.
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