05-14-2016, 12:20 AM
This is a two-part suggestion to bring a little more sense, balance, and variety to the currently stale armor meta.
1. An armor's defense should apply against attacks by guns (divided by rounds). This makes high-defense armors better at actually reducing physical damage.
2. Half of an armor's magical protection should be used for status resistance. This makes high-protection armors better at actually defending against magic.
I don't really have the time to give more detailed reasons why, but I'm sure someone else does.
1. An armor's defense should apply against attacks by guns (divided by rounds). This makes high-defense armors better at actually reducing physical damage.
2. Half of an armor's magical protection should be used for status resistance. This makes high-protection armors better at actually defending against magic.
I don't really have the time to give more detailed reasons why, but I'm sure someone else does.