12-01-2014, 05:46 PM
So far as I'm aware, you're supposed to be able to gain a momentum from critically hitting with a weapon once per round (+2 Momentum for duelists with Fleur). However, if you critically hit with a different weapon, you're able to gain additional momentum beyond that.
As an example: Say I'm a Kensei/MG (I am, in fact!) with 7M at the start of a round, using Fleur.
I whip out my katana with its wicked crit rate and critically hit someone. 7M - 3 + 2 = 6M
Next up, I take out that ol' standby, the Spirit Hunter to put some holes in a fella. What do you know! At least one of those was a crit! 6M - 3 + 2 = Still 5M left!
I could pull out a third attack, and even some 2M skill like Warning Shot! Or if I hit something with an elemental weakness too, a fourth attack!
Is this a bug, or intended?
As an example: Say I'm a Kensei/MG (I am, in fact!) with 7M at the start of a round, using Fleur.
I whip out my katana with its wicked crit rate and critically hit someone. 7M - 3 + 2 = 6M
Next up, I take out that ol' standby, the Spirit Hunter to put some holes in a fella. What do you know! At least one of those was a crit! 6M - 3 + 2 = Still 5M left!
I could pull out a third attack, and even some 2M skill like Warning Shot! Or if I hit something with an elemental weakness too, a fourth attack!
Is this a bug, or intended?