Update: Tested this with my Evoker (who has no stats allocated, but that doesn't matter for testing this) against two of my Demon Hunters at the same time. I repeatedly placed the two Demon Hunters close to each other, facing the same direction, and then used Sear from the direction they were facing, putting one of the DH's dead center each time.
Both got hit. Sometimes.
As I guessed, it's purely based on the luck of which direction you dodge each time. It's hard to tell this because the dodges happen instantly.
Center DH: If they actually manage to avoid damage, they just flicker as if they should have sidestepped but remain in that spot, because they've really jumped out and back into that same tile over Sear's effect.
Outer DH: Generally, just as likely to take damage, although still capable of coming out of it unscathed. Possible outcomes include: expending a dodge, expending both dodges, and expending both dodges shortly before taking damage anyway. Being on the outermost rim seems to ensure only expending one dodge.
For both: Almost always hit by the second Sear, with the rare exception the outer DH had another dodge and managed to make it out again as well.
"KhalidtheGrey" Wrote:I don't dodge cinder or sear tile damage either!
As Fern said, this is intentional. You will not dodge damage you take from tiles at the start of the round, nor will you dodge damage you take from moving across them. This is more to your advantage, because it preserves your dodge counters for what matters.
That being said, like I expected before I read anything else, Snake Dancer's movement does not activate 'on step' tile effects. You don't get hit by seared tiles as you're evading Sear. That's just you not lucking out and getting hit anyway.
Anyway, if all of this information satisfies you, please mark the thread as solved, since it's not really a bug. Dev's going to have enough on his plate as it is.