07-10-2016, 03:40 AM 
	
	
	
		Bare fist crits will always grant momentum, even after the first critical hit.
	
	
	
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					 Punch you until you're dead
				 
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		07-10-2016, 03:40 AM 
	
	 
	
		Bare fist crits will always grant momentum, even after the first critical hit.
	 
	
	
		
		
		07-11-2016, 06:37 PM 
	
	 
	
		Well, you do have two of them. Hard to say if this is a bug or not.
	 
	
	
	
	
		
		
		07-11-2016, 06:46 PM 
	
	 
	
		It wouldn't be a bug if it didn't apply after the 3rd and 4th crit, I'd be fine if bare fists applied momentum on the first 2 crits, after that it should be like any other weapon.
	 
	
	
		
		
		08-17-2016, 10:26 PM 
	
	 
	
		I apologize for bumping this but I do not want this to be buried, you can still gain ridiculous amounts of momentum with this, you can perform up to 6 attacks on somebody in 1 range and you have 7m, normally I'd say "Just dont stand in 1 range of a bare fist build" but no, there's stuff like thunder hooves available to us, and if someone crane hops into range they can attack 4 times.
	 
	
	
		
		
		08-17-2016, 10:57 PM 
	
	 
	
		it's more like 4x, repeat action tracking is a thing and there are only so many monk/duelist promo basic-attack skills that don't require a weapon
	 
	
	
	
	
		
		
		08-17-2016, 11:08 PM 
	
	 
	
		actually If you go duelist /demonhunter you can ignore repeat action a bitmore
	 
	
	
	
	
		
		
		08-17-2016, 11:45 PM 
	
	 
	
		Let's assume you are a Ghost/Monk, you'll have these moves accessable to you in a single combo: Attack/Sub Attack/Geldoren/Ether Invitation/Repel, that's five attacks you have right there, followed up by one of the autohits you have, something like heaven kick or Peddling Wheel. 
	
	
6 attacks, 7 momentum. You only have 2 fists, meaning you should only get critical hit tracking on two hits, like dual wielding any other weapons. 
		
		
		08-18-2016, 02:48 AM 
	
	 
	
		It's a little bit unfair to put Ether Invitation on that list since you can only use it on marked enemies and it prevents remarking them, if I recall? But 5 is a little much I guess. And sure, you can reset repeat action tracking if you're a DH subclass, but then you don't get the fists sub-attack or really any basic attack skills, actually? It'd be pretty ridiculous if it was anything but bare fists tbh but crit-resisting and evasion shut the whole thing down real fast. Not to mention you can't use enchantments, upgrades, or customizations.
	 
	
	
	
	
		
		
		08-18-2016, 03:01 AM 
	
	 
	
		That's not very acceptable, a bug should not be the reason that bare fists need to stay good, that'd be making it so empty palm has more of a significant buff, which tbh it already  is a pretty significant buff.
	 
	
	
		
		
		08-18-2016, 03:07 AM 
	
	 
	
		I'd be down for it if Ambidexterity was changed to work with MMA's bare fist sub-attack I guess. What, bare fists would have up to 2x crit gain per turn instead of the 1 usual weapons have?
	 
	
	
	
	
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