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Winged serpent is still too effective when used as 1 momentum movement, you can use Gain Air (gained from winged spear) or Burn Up (Gained from Skyburn) or Dragon hover to basically move for 1 momentum whenever you want, in a straight line, as per the case with 1 momentum movement it becomes a huge problem very fast.
Can we finally have winged serpent only cost 0 momentum to move when used after leaping lizard? (possibly tied to Jump Cancel for simplicity)
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That works for me. Ever since the Leaping Lizard change (Aka how repeated Enemy Climb LLs per turn aren't a constant 0 Momentum resource) I do think making it more closely tied to Leaping Lizard and less effective in combination with other methods of going airborne is fair. It'd also potentially use up some extra skill points (since it's very possible to make a build without Leaping Lizard that still uses Winged Serpent aggressively) unlike essentially being free if used with something else you'd have anyways.
*loud burp*
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Or just make Winged Serpent start at 1M.
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