Posts: 267
Threads: 48
Likes Received: 39 in 15 posts
Likes Given: 13
Joined: Dec 2016
Apparently, killing a Vorpal Bunny with Riposte while also triggering Flottement causes your screen to turn black. The only way to make it come back is to end the round, but after ending it, you and all the mobs are teleported to a different place of the map.
•
Posts: 996
Threads: 403
Likes Received: 364 in 115 posts
Likes Given: 265
Joined: Nov 2014
Were you at the border of the map when it happened?
•
Posts: 267
Threads: 48
Likes Received: 39 in 15 posts
Likes Given: 13
Joined: Dec 2016
No, I wasn't. I was at the middle.
EDIT: This happened twice with me, with the screenshot being the second time.
•
Posts: 1,976
Threads: 248
Likes Received: 181 in 101 posts
Likes Given: 60
Joined: Nov 2014
the other mobs didn't teleport, you flottmented away from the enemy after it was dead, that puts direction of flottment at a value it shouldn't have.
AKA it flottmented you down a z level, and the mobs went in the direction closest to you.
•
Posts: 267
Threads: 48
Likes Received: 39 in 15 posts
Likes Given: 13
Joined: Dec 2016
Nonetheless, it's still pretty buggy, with the value of Flottement and giving it also a black screen.
•
Posts: 6,974
Threads: 384
Likes Received: 421 in 190 posts
Likes Given: 4
Joined: Nov 2014
•
Posts: 267
Threads: 48
Likes Received: 39 in 15 posts
Likes Given: 13
Joined: Dec 2016
This bug appears to be back. It happened twice in Tannis, probably by stepping on places where you can't go by normal movement.
EDIT:
The small lake is an example. If you trigger Flottement near it, your character will step back and make the bug happen. And like the previous one, the only way to fix is ending the turn.
•
Posts: 6,974
Threads: 384
Likes Received: 421 in 190 posts
Likes Given: 4
Joined: Nov 2014
Does this only occur when you KO an enemy or will it happen every time you trigger Flottement with your back facing a dense tile?
•
Posts: 267
Threads: 48
Likes Received: 39 in 15 posts
Likes Given: 13
Joined: Dec 2016
This is happening when I trigger Flottement, KO'ing an enemy is not necessary as the previous bug.
•
Posts: 4,398
Threads: 702
Likes Received: 864 in 449 posts
Likes Given: 1,285
Joined: Sep 2015
*trigger Flottement on a dense tile that is not the battle border or an actual dense object such as a rock or an enemy. Must be a 'not valid tile', like the lake in the example. It has happened only once to me, though. I'm not 100% sure this is the actual way to replicate it.
•