03-06-2017, 09:41 PM
Now that Stun has been 'fixed', can the Skullcaver be set back to UL% Stun, rather than UL/2% Stun?
Skull-Uncaver
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03-06-2017, 09:41 PM
Now that Stun has been 'fixed', can the Skullcaver be set back to UL% Stun, rather than UL/2% Stun?
03-06-2017, 09:42 PM
The description suddenly says UL%, so I imagine Dev already changed it but I could be wrong.
03-06-2017, 09:44 PM
Descriptions are not updated for Skullcaver, but it would be fair to revert it back to normal.
03-06-2017, 10:16 PM
12%
In actuality since stun is 50% DR, I guess there's not much reason to argue against it, stun is still really good but eh, you wont get stunned > hit > hit > hit > hit > EI'd anymore for all your health, just about only 75% of it
03-06-2017, 10:56 PM
I could12%see this being alright, yeah.
07-31-2017, 10:54 PM
Bump!
Skullcavers are dropping low in the rankings after having been a meta weapon back in the days Stun was so great many people abused it. (Including myself.) Now that it even reduces damage on the victim by 50%, why not up Skullcaver back to UL%? ~ ~ 3 G r e d n ~ ~
08-01-2017, 12:46 AM
Would like to hear more opinions since some time has passed.
08-01-2017, 12:52 AM
I'd like it to be changed to UL%. The current state of Skullcaver is almost Vorpal-chance of stunning.
08-01-2017, 02:43 AM
I still believe it´s super powerful as it stands, less in 1 vs 1 but it´s devastating in Team fights.(And please let´s not go back to the skullcaver team-age where you are litterally Stunned every second turn)
Since you don´t really need to do damage to ruin some team strategy, with stunning one important person. And with 24% and some styxshout you can easily get a good few people in it and stunned So yeah, I don´t think it needs 24% given how easy it is to crit, with an axe. But It´s whatever to me to be honest, if the majority thinks it´s needed, sure? |
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