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Suggestion: Magical Musician (Bard)
#1
After all Musician and Magician are just two letters away.

SUPPORT

3 Momentum
Aria of Agility: You play a song of agility that actually does what is saying filling the air with wind magic helping your allies.
-Rank 1: Cel +2
-Rank 2: Cel +4
-Rank 3: Cel +6
-Rank 4: Cel +8
-Rank 5: Cel +10

3 Momentum
Dance of Defenses: A song that strengthens the resistance of outside elements with a veil of sound. (Enemies only lose 10%)
-Rank 1: 20% Wind, 20%Fire
-Rank 2: 20% Earth, 20%Ice
-Rank 3: 20% Water, 20%Lightning

3 Momentum
Samba of Strength
-Rank 1: Str+2
-Rank 2: Str+4
-Rank 3: Str+6
-Rank 4: Str+8
-Rank 5: Str+10

4 Momentum
Serenade of Skill
-Rank 1: Ski+2
-Rank 2: Ski+4
-Rank 3: Ski+6
-Rank 4: Ski+8
-Rank 5: Ski+10

6 Momentum
Melody of Momentum: Grant Allies Momentum for 2 Turns in a unique spell
-Rank 1: 1 Momentum
-Rank 2: 2 Momentum
-Rank 3: If the target has no more Momentum grant them 4 and end your turn but decrease the duration by 1.

4 Momentum
Tune of Toughness
-Rank 1: Def+2 +Res+2
-Rank 2: Def+4
-Rank 3: Def+6 +Res+4
-Rank 4: Cel +8
-Rank 5: Cel +10 +Res+6

3 Momentum
Song of Healing
-Rank 1: 10+Sound Atk
-Rank 2: 15+Sound Atk
-Rank 3: 20+Sound Atk
-Rank 4: 25+Sound Atk
-Rank 5: 30+Sound Atk

4 Momentum
Ballad of Belief
-Rank 1: Wil+2 +Fai+2
-Rank 2: Wil+4
-Rank 3: Wil+6 +Fai+4
-Rank 4: Wil+8
-Rank 5: Wil+10 +Fai+6

UTILITY

2 Momentum
Floating Flute: You can only have one magical instrument active at a time. Songs played with the floating flute deals wind damage based on rank. It also inscreases your wind atk and allies effected by your songs by rank*3. Basic attacks while unarmed deal magical wind damage based on rank instead.
-Rank 1: 4+Sound Attack
-Rank 2: 8+Sound Atk
-Rank 3: 12+Sound Atk

3 Momentum
Lightning Lute: You can only have one magical instrument active at a time. Songs played with the lightning lute deals wind damage based on rank. It also increases your lightning atk and allies effected by your songs by rank*3. Basic attacks while unarmed deal magical lightning damage based on rank instead.

3 Momentum
Burning Bass Guitar: You can only have one magical instrument active at a time. Songs played with the Burning Bass Guitar deals wind damage based on rank. It also inscreases your fire atk and allies effected by your songs by rank*3. Basic attacks while unarmed deal magical wind damage based on rank instead.
-Rank 1: 4+Sound Attack
-Rank 2: 8+Sound Atk
-Rank 3: 12+Sound Atk

Dark Drums: You can only have one magical instrument active at a time. Songs played with the Dark Drums deals dark damage based on rank. It also inscreases your dark atk and allies effected by your songs by rank*3. Basic attacks while unarmed deal magical dark damage based on rank instead.
-Rank 1: 4+Sound Attack
-Rank 2: 8+Sound Atk
-Rank 3: 12+Sound Atk


OFFENSIVE
Amplify: Deal sound damage based on Rank to a target in song range. The target gets bell ringing status, sound damage and song skills deal twice the damage to the target.
-Rank 1: Sound Atk
-Rank 2: 6+Sound Atk
-Rank 3: 12+Sound atk

Concert of Chaos: sing or play a song of complete chaos dealing darkness damage based on rank. All enemies and allies in the gain Rage, and points based on Rage based talents. (30 to Rage energy ect.)
-Rank 1: sound atk+60% of Dark atk
-Rank 2: sound atk+90% of Dark atk
-Rank 3: sound atk+120% Dark atk

Yimigo: An all powerful sound spell causing a sonic boom to send a target flying backwards dealing sound damage based on rank, and a chance to KD target at Rank*3%
-Rank 1:Will+100% Sound atk
-Rank 2:Will+110% Sound atk
-Rank 3:Will+130% Sound atk

Calamity Concert: The greatest thing about magical instruments is the ability to change the tune and nature unlike other intruments. The Musician plays a concert summoning magical notes that slam into all enemies in song range. Dealing Damage based on Rank.
-Rank 1:60%Sound Atk +40%Water Atk +40%+Fire atk +40% Dark Atk +40%Light atk +40%Lightning Atk
-Rank 2:65%Sound Atk +50%Water Atk +50%+Fire atk +50% Dark Atk +50%Light atk +50%Lightning Atk
-Rank 3:70%Sound Atk +60%Water Atk +60%+Fire atk +60% Dark Atk +60%Light atk +60%Lightning Atk
-Rank 4:75%Sound Atk +70%Water Atk +70%+Fire atk +70% Dark Atk +70%Light atk +70%Lightning Atk
-Rank 5:80%Sound Atk +80%Water Atk +80%+Fire atk +80% Dark Atk +80%Light atk +80%Lightning Atk


DEFENSIVE

Calming Call: You play a smoothing sound that calms down all enemies and has a Luck based chance to pacify them for turns based on Rank+1
-Rank 1: 40 FP
-Rank 2: 35 FP
-Rank 3: 20 FP

PASSIVE
Mental Music: If you have no weapon equipped magic instruments gain 30 power when using Musician skills, and basic attacking. If this is in you skillpool you also gain bonuses from songs.
-Rank 1: Learn Skill
-Rank 2: Doesn't take a spot

Encore: All Musicians live for the encore if a ally defeats an enemy while effected by a song they gain 10+Rank* unstoppable magic damage to basic attacks for Rank+1 Turns. You also recover stats based on Rank.
-Rank 1: 5 FP 5 HP
-Rank 2: 10 FP 10 HP
-Rank 3: 15 FP 15 HP
-Rank 4: 20 FP 20 HP
-Rank 3: 30 FP 30 HP

Artistic Agility: If the Musician has unarmored armor on, or none at all and they are under the effect of a Song they gain 20% Magic Res and Physical Res for the songs Duration -1 Turn.
-Rank 1: Learn Skill
-Rank 2: Doesn't take a spot

Magical Notes: Each time a you enchant a ally with a song your allies recover 5 FP.
-Rank 1: Learn Skill
-Rank 2: Doesn't take a spot

Chaotic Notes: When using Concert of Chaos run a Sanc check to inflict confusion on enemies. When enchanted with a magical instruments songs played while activate grants chance based on their LV to inflict status effects (Burning Ect.)
-Rank 1: Learn Skill
-Rank 2: Doesn't take a spot

Melancholy: Enemies are effective with reverse buffing stats of songs for 3 Turns.
-Rank 1: Learn Skill
-Rank 2: Doesn't take a spot

INNATE
Read Music: Allows you to use Song Skills and increases song range based on Rank
-Rank 1: 3 Range
-Rank 2: 5 Range
-Rank 3: 7 Rank

Loud Musician: A good musician knows how to be loud with it.
-Rank 1: +1 San +1 Wil
-Rank 2: +1 San +1 Wil
-Rank 3: +1 San +1 Wil
-Rank 4: +1 San +1 Wil
-Rank 5: +1 San +1 Wil

Trained Ears: A Musician is used to loud music and gains resistance to it based on Rank.
-Rank 1: 10% Sound Res
-Rank 2: 20% Sound Res
-Rank 3: 30% Sound Res
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#2
This won't work. I know what you're going for, but how about no?

"Musicka"' Wrote:Calamity Concert: The greatest thing about magical instruments is the ability to change the tune and nature unlike other intruments. The Musician plays a concert summoning magical notes that slam into all enemies in song range. Dealing Damage based on Rank.
-Rank 1:60%Sound Atk +40%Water Atk +40%+Fire atk +40% Dark Atk +40%Light atk +40%Lightning Atk
-Rank 2:65%Sound Atk +50%Water Atk +50%+Fire atk +50% Dark Atk +50%Light atk +50%Lightning Atk
-Rank 3:70%Sound Atk +60%Water Atk +60%+Fire atk +60% Dark Atk +60%Light atk +60%Lightning Atk
-Rank 4:75%Sound Atk +70%Water Atk +70%+Fire atk +70% Dark Atk +70%Light atk +70%Lightning Atk
-Rank 5:80%Sound Atk +80%Water Atk +80%+Fire atk +80% Dark Atk +80%Light atk +80%Lightning Atk

This being the biggest imo
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#3
Y-Yeah nooooo. . .

6 Momentum
Melody of Momentum: Grant Allies Momentum for 2 Turns in a unique spell
-Rank 1: 1 Momentum
-Rank 2: 2 Momentum
-Rank 3: If the target has no more Momentum grant them 4 and end your turn but decrease the duration by 1.

This means a person with Tactician starts with 9 momentum, if it's a duelist and they counter-attack someone before their turn, the start with ELEVEN MOMENTUM.

I don't think I have to go into why that's a bad idea, but, also, -Rank 3: If the target has no more Momentum grant them 4 and end your turn but decrease the duration by 1.

If this person is a duelist and hasn't triggered fleur that round. . .and triggers it with an attack, they get TWO attacks after their round SHOULD be over.
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#4
Well its not for the Bard to actually gain the effect himself.
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#5
"iStabOreos"' Wrote:This won't work. I know what you're going for, but how about no?

"Musicka"' Wrote:Calamity Concert: The greatest thing about magical instruments is the ability to change the tune and nature unlike other intruments. The Musician plays a concert summoning magical notes that slam into all enemies in song range. Dealing Damage based on Rank.
-Rank 1:60%Sound Atk +40%Water Atk +40%+Fire atk +40% Dark Atk +40%Light atk +40%Lightning Atk
-Rank 2:65%Sound Atk +50%Water Atk +50%+Fire atk +50% Dark Atk +50%Light atk +50%Lightning Atk
-Rank 3:70%Sound Atk +60%Water Atk +60%+Fire atk +60% Dark Atk +60%Light atk +60%Lightning Atk
-Rank 4:75%Sound Atk +70%Water Atk +70%+Fire atk +70% Dark Atk +70%Light atk +70%Lightning Atk
-Rank 5:80%Sound Atk +80%Water Atk +80%+Fire atk +80% Dark Atk +80%Light atk +80%Lightning Atk

This being the biggest imo

Well it has no weapon scaling. I didn't put weapon scaling in for a reason so but you have a point I should drop it but its mostly a thought not like I actually understand SL's damage scaling 100%
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#6
This won't work at all, as long as Sound is tied to SAN. Bard possibilities got screwed over there, since SAN is the bane of Corrupted.
what the heck!!!

im not part of the abc news

[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]
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