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Fair trap interactions
#1
Traps don't see much use in pvp beyond pulling shot, forced movements ect.

I feel only teleportation based skills should avoid triggering traps

Haunting/voidgate/teleport/hanging/ ect.


Skills like Sidecut/Heavenkick/Peddlingwheel/Boxer dash/ chaser/ Kagekiri/wild ride should activate traps, and if the trap immobilizes or knocks back force end the skill.

Being airborne would circumvent traps entirely.
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#2
Unfortunately premature skill ending would require a lot of adjustments at this point and wouldn't be simple to implement.
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