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Winged Serpent
#1
This skill, currently, is kind of overbearing.

For 0-1M you get to move in a huge line. Meaning that if someone knocks you down? You can just burn up > Winged Serpent and still be able to attack this. Which is, frankly, ridiculous. They can give chase to someone who double moved, and still keep good pace with them too.

I'd like to see either the range on this beaten a bit, Burn up actually do damage to you instead of the paltry 0-5 damage it does right now...

Or a 2 round C/D so you can't just spam the shit out of this, and have to think actually tactically when to use it.
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#2
Simply put you can just make it cost 3m to use unless you use it after leaping lizard/Jump cancel, this'd make the fact that its 1m movement in an adjustable 8 range line that soars over all enemies less overbearing and still retain it's original purpose.
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#3
Shouldn't be free to use without Jump Cancel triggering, Burn Up every turn with Winged Serpent is a bad joke.
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#4
That also works, yes.

I get that Burn Up is meant to be funny and all that. However, it still has it's uses, it just won't be a fucking Demon Hunter meme.

(If Burn up caused you to take 5% of your HP / a lot of FP as fuel, this would probably also be balanced out.)
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#5
Damage is a bad idea cause see people then do some Burnup spam and Red letter healing.
Also if Winged serpent only costs 0M after leaping Lizard Burn up doesn´t need to get a hit at all. Or what spo said, is fine aswell.

So yeah, WS needed a hit since a while now all for it.
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