Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
Chain, bright, celsius, blaze, and sonic
do magic damage on overcharge
only chain shell is resisted by res however,
pleasefix
•
Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
•
Posts: 7,158
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
All of the overcharge effects you mentioned should not be unresistable and should be counting as magic damage.
•
Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
awesome ....can we get some kind of stat scaling on these because the damage they do is going to be crap and make overcharging useless....
or can we get reloading removed.... (only archer promotions have to deal with reload gimmicks)
•
Posts: 912
Threads: 145
Likes Received: 69 in 39 posts
Likes Given: 52
Joined: Nov 2014
I'd prefer if the duration of Reloading is shorter.
-Most- of the effects of Overcharging (Looking at you, Vamp Shell) aren't worth the four-turn cooldown.
But this should probably be its own suggestion.
•