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The HP regen on Mercalan Mist used to be fairly potent and worth throwing out, since everyone's health and damage has astronomically gone up since the days of pre-GR it almost seems irrelevant, the hp regen itself that is, I think that Mercalan Mist's biggest redeeming factor is the lightning weakness it provides for the most part, for this reason I think that Mercalan Mist's HP regen should be bumped up to Rank*4 or Rank*5 HP per turn instead of Rank*2.
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It also boons evasive builds too, which it gives free Evade too if I recall correctly. I do think that the HP regen is too low, but Rank*5 seems far too high.
I’d see someone easily picking a SAN Glykin build to fully utilize massive regeneration and basically replicate (if not worsen) the problem Glykin had before their HP regen nerf.
I’d recommend it go to Rank*3, if anything.
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it might be worth considering a diminishing returns system for regeneration if we go ahead and buff this.
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Personally if it REALLY needs to go up, +15 or 20 at rank 5 sounds fine.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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Alternatively, we can tie it into the priest's Light ATK, to avoid it getting ridiculous with the wrong stats, say making the HP Regen 25% of the priest's light ATK, that way you'd need upwards to 80 Light ATK to get 20 HP Regen, which is quite a lot of FAI and light atk modifiers needed, but still possible.
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25% light attack with a minimum heal of 10 at rank 5. Boom.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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What Spo/Raigen said sounds reasonable. It may give a buff on Priests who actually invest on FAI.
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I Also agree with Spoops. It'll at least lessen any attempts to stack lots of regen while still being an offensive powerhouse.
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So long as this doesn't lead to people calling for a hit to the evasion boost later, I'm on board for it. I mean, it's an invocation, so yeah, I don't see much of a problem with it having a decent regen to it.
*loud burp*
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"Ranylyn" Wrote:So long as this doesn't lead to people calling for a hit to the evasion boost later, I'm on board for it. I mean, it's an invocation, so yeah, I don't see much of a problem with it having a decent regen to it.
tbf in a team fight where it shines the most, it can be overwritten by earthbound fog.
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