Posts: 927
Threads: 282
Likes Received: 186 in 51 posts
Likes Given: 29
Joined: Apr 2015
Shine Knighting grants an ability that ostensibly provides Charisma to your party. However, with the update to talents, Charisma isn't a thing anymore. Is there a way to implement the benefit still, or change it for something else?
Tooltip for reference:
•
Posts: 4,418
Threads: 705
Likes Received: 867 in 452 posts
Likes Given: 1,289
Joined: Sep 2015
This could be a subject for discussion in balance-fu (@what this could become).
A braindead suggestion could be "Shining Charisma reduces all damage taken by the party by 10-15% (stacks per knight on field, up to a maximum of 30%), as long as the Shine Knight is not suffering from Fear/Hesitation/Charm", or whatever. It's so hard to summon them anyway.
Also, that aside and in relation to another topic. Most of Shine Knight's auras/passives that affect an area might need a visual indicator, since they're bugging constantly and we can't pinpoint when we're being affected by them or not.
•
Posts: 4,066
Threads: 918
Likes Received: 1,201 in 481 posts
Likes Given: 420
Joined: Feb 2015
We could just give them Fear immunity aura or regeneration passive and call it, but this is not the thread for that unless Dev decides to do just that.
•
Posts: 259
Threads: 29
Likes Received: 45 in 21 posts
Likes Given: 201
Joined: Sep 2016
Doesn't have to be anything new just give it the old charisma buff.
-------------------------------------------------
•