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Referring to my previous bug report, which wasn't a bug according to Dev, Combination Strike does not apply to Basic Attacking skills that fulfill its conditions, I think it should simply because it'd be an alternative to duelist, but not synergize one bit with it, let me explain:
-Combination Strike cannot have synergy with Fleur nor 1v1 from duelist, as both are main class skills, though both Fleur and 1v1 provide a substantial advantage over it, not causing it to be completely equal in power
-Combination Strike would allow more creative basic attacking builds involving fists or even daggers, perhaps even opening crit based builds to something like Martial Artist + Rogue subclasses, or even soldier in some cases.
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And that would allow people to invest in SKI on Martial Artists for once, making the class cover more than just the No SKI high STR fuck-all tank.
I kind of agree with this change, especially because the 'main class only' requirement is already balancing it out from the start.
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It's not as easy as just making it work with basic attack skills, unfortunately, so it's unlikely.
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I see, well if thats the case its fine, I was under the impression it was mostly something like: If x skill is used, store x skill's class, if y skill is used and y skill's class matches then increase SWA by 15% or something like that.
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If you notice, when you use skills that perform basic attacks and do damage, it doesn't actually say the name of the skill next to the damage instance. That's part of why it's difficult - all the basic attack skills would have to get new flags added.
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Could basic attacks themselves count as their own category? So if you use a skill, then any basic attack, that would work? And if you used two types of basic attack skills, that wouldn't work?
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"Neus" Wrote:If you notice, when you use skills that perform basic attacks and do damage, it doesn't actually say the name of the skill next to the damage instance. That's part of why it's difficult - all the basic attack skills would have to get new flags added.
That seems like a real hassle then, but thank you for explaining it to me.
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Best to leave that at this, yeah, especially after the trait rework announcement.
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It's possible that I might have to do it at some point in the future for one reason or another, but at the very least doing it for combination strike doesn't feel worth it right now. If that changes in the future then we might be able to do something.
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Sorry to bump but I felt this relevant, you said recently that you made some changes to basic attack skills that allow you to edit them easier, is the previous interactions I brought up a lot more doable now? I could list off the current roster of basics and the classes they belong to if it also helps.
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