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Trait Rework
Don't worry, I will, I just need to gather up some other things beforehand.
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http://www.neus-projects.net/frontpage

Please see the article on the frontpage for some more info on the final(ish) changes for the trait rework.
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The changes noted on the front page are pretty much perfect, helping to round everything off. Though I'm gonna miss Exceptional Health/Focus, everything else is entirely fine, and I can't wait to see this brought into the game.


I say after the last bit of traits are finished, let it settle before adding in new traits altogether. Cheers, Dev.
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that is literally perfect imo
no i'm not joking it was amazing to wake up to that

kudos!!!!!
good job!!!!!!
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While it will be a shame to see both Exceptional health and will go I'd say you've done a good job with the rest of the trait rework.

Great Job dev!
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Do you know when this update will roll out, Dev?
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Ending 145: Disappointed in Humanity
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Its like waking up on christmas morning, and it isn't even christmas yet, I am absolutely pleased with the most recent post, its perfect for me.
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Not bad, a few stuff here and there but it's good nonetheless. Should be interesting to see how things will be after the change drops. Good work.
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We're gonna need less traits per level up, or like, thirty to fifty more traits then. Because with about 5 traits everyone got no longer being needed, no stat traits, no exception health/wil, no agile feet, et cetera. . . . I have a feeling most people are going to have 10 or more traits still left over, even if they buy all the traits they normally wouldn't have, just to spend them.

Which is extra sad when the human racial gives you an extra trait point! Kinda useless then, unless the final trait batch has a BUNCH of traits. Or the total amount of trait points you end up with is lowered.
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Neus post_id=34429 time=1545463641 user_id=2 Wrote:Dedicated Cleaner
Req: 15 Skill, Servant Training Trait
You are devoted to doing your best when cleaning. Increases the reputation bonus and maximum possible reputation gained from cleaning up battle damage. Furthermore, when you clean battle damage, it will generate a sparkly shine, which makes it harder for more battle damage to tarnish your nice and clean city street.

Love the idea on this one, but maybe just keep the shine with no effect? Replace it with bonus materials when cleaning or something. The RP idea behind it is fantastic, don't get me wrong, but the battle damage is ultimately a positive thing to have since it's a source of scaled EXP for people who might not have the strength to grind Full Clears or the materials to run clinic XP, so lowering its spawn rate is basically a downside that affects the whole server.
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