Posts: 4,291
Threads: 1,002
Likes Received: 1,463 in 573 posts
Likes Given: 512
Joined: Feb 2015
Currently Immobilize stops you from being able to use Vanishing Strike, now I don't know whatever magic is put into Vanishing Strike but I assume this skill is meant to be a teleport similar to Voidgate or Blink, you even need to use void energy to use the skill, so it makes no sense for immobilize to somehow stop this, I think.
Could it be made so that vanishing strike is not a skill that can be stopped by Immobilize or Frozen?
Posts: 4,646
Threads: 754
Likes Received: 927 in 490 posts
Likes Given: 1,391
Joined: Sep 2015
I agree with this. It even has a cooldown, fairly big FP use for basic hitters and requires an enemy to be used. There shouldn't be any problems with it.
But perhaps silence could stop it, instead? (Not really supporting much this part, it's mostly fluff.)
what the heck!!!
im not part of the abc news
Posts: 4,291
Threads: 1,002
Likes Received: 1,463 in 573 posts
Likes Given: 512
Joined: Feb 2015
Snake post_id=35457 time=1550771355 user_id=310 Wrote:I agree with this. It even has a cooldown, fairly big FP use for basic hitters and requires an enemy to be used. There shouldn't be any problems with it.
But perhaps silence could stop it, instead? (Not really supporting much this part, it's mostly fluff.)
I think it'd fall under the same pretense as voidgates when it comes to silence, it comes with both an IC and optional Mechanical drawback (with reverb void.)
But yes for the points Snake has brought up, the cooldown on this skill helps a lot in the argument.
Posts: 345
Threads: 63
Likes Received: 19 in 11 posts
Likes Given: 18
Joined: Nov 2014
It really doesn't make any sense as it's a void teleportation skill.
Posts: 937
Threads: 290
Likes Received: 196 in 56 posts
Likes Given: 30
Joined: Apr 2015
I still think Vanishing Strike shouldn't be stopped by immobilize, since it counts as Void Teleportation.