Posts: 4,259
Threads: 986
Likes Received: 1,444 in 564 posts
Likes Given: 503
Joined: Feb 2015
The Capacity talent line is rather annoying when doing your talent points, like the Marksmanship thing from before, there's no way you can max out the tree ever, even with all 10 points spent into it you'll end up a few SR short of being able to max it out, leaving you usually empty of the Recycle tree or the Depth tree.
A nice quality of life would be to bump up Capacity's sub talent points from 1 to 1.5 per point, allowing people to max out the tree should they want to.
A similar change was made to the Marksmanship talent, bumping it from 1.5 to 2 because there wasn't nearly enough points to ever fill it out, despite being an important talent.
Posts: 38
Threads: 11
Likes Received: 33 in 10 posts
Likes Given: 20
Joined: Nov 2018
Yes please, maxing out Capacity and having three points in Recycle I'll never be able to get grinds my gears
Posts: 566
Threads: 112
Likes Received: 181 in 84 posts
Likes Given: 220
Joined: Nov 2014
It'd make a lot more sense if this were possible, yes.
![[Image: Y8FFQj7.jpg]](https://i.imgur.com/Y8FFQj7.jpg)
^Mercala's Favorite Apparently
(heh)
Posts: 185
Threads: 26
Likes Received: 101 in 38 posts
Likes Given: 228
Joined: Mar 2017
I second this idea; would certainly be nice.
Posts: 90
Threads: 33
Likes Received: 8 in 2 posts
Likes Given: 21
Joined: Nov 2014
It would make sense and would just be great if it was possible, yes please.
Posts: 4,627
Threads: 747
Likes Received: 924 in 487 posts
Likes Given: 1,383
Joined: Sep 2015
Indeed, it's pretty hurtful to one's OCD. I want it bumped up to 1.5 so we all can cap this thing. It's 10 frigging points used. 10 points that when used in other talents it can cap them with no problem.
Posts: 557
Threads: 174
Likes Received: 240 in 103 posts
Likes Given: 182
Joined: Nov 2018
Please, this is the best balance suggestion I've seen in a bit. +1
Posts: 7,402
Threads: 397
Likes Received: 535 in 245 posts
Likes Given: 10
Joined: Nov 2014
I don't know if having to make a choice between two powerful benefits is something I'd consider a negative. There are other talents that have similar restrictions on them.
Posts: 2,061
Threads: 261
Likes Received: 212 in 122 posts
Likes Given: 83
Joined: Nov 2014
Dev people will still make that choice in the fact that they will or will not put 10 talent points into capacity.
Posts: 1,112
Threads: 195
Likes Received: 650 in 249 posts
Likes Given: 765
Joined: Nov 2014
The fact that everyone's maxing it out says how useful it can be; I'm not in favor of all-encompassing talents that everyone feels the need to take. I'm also in the opinion that an individual should be able to max out a specific tree if they so choose, however.