Posts: 552
Threads: 172
Likes Received: 235 in 101 posts
Likes Given: 179
Joined: Nov 2018
Welp, the physical part for this bug was fixed, the magical part on the other-hand isn't. Whenever using techniques that reduces magic reduction, instead of reducing it, it increases it.
Used Acid Rain for this test -
Debug Section:
Ingame Section:
After using Acid Rain -
Debug Section:
Ingame Section:
•
Posts: 7,160
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
I think this should have been fixed in 2.01b, see if it has been.
•
Posts: 552
Threads: 172
Likes Received: 235 in 101 posts
Likes Given: 179
Joined: Nov 2018
Nope, still the same, lol.
•
Posts: 788
Threads: 122
Likes Received: 427 in 160 posts
Likes Given: 167
Joined: Feb 2018
Not to say that I know what's going on here, because I don't, but is it possible that going under 0% reduction (which is probably what Prinny has) leads to something weird where negative values aren't counted as negative?
Say, having -10% DR is just the same as having 10%. I might be wrong, but I suppose I figured I'd throw that out there, see if it helps at all.
Ending 145: Disappointed in Humanity
•
Posts: 552
Threads: 172
Likes Received: 235 in 101 posts
Likes Given: 179
Joined: Nov 2018
I wish that's the case but:
Done with the physical nerf instead.
•
Posts: 552
Threads: 172
Likes Received: 235 in 101 posts
Likes Given: 179
Joined: Nov 2018
•