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doubleclicking locked class display a unlock hint
#1
exactly what it says on tin, because why not?
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#2
I could see something like this added. At the moment some requirements are no-brainers, but others not as obvious. A lot of the time the only way I unlock them is using the wiki. It'd be neat for some little in-game way to be clued in on how to unlock a class.
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Ending 145: Disappointed in Humanity
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#3
Firebird:Soar through the skies over and over.
Ghost: A true ghost can flirt with death and survive.
Kensei: A true swordmaster needs no armor, just his katana.
Bonder: show your youkai the true power of friendship.
Grand Summoner: There is strength in numbers on the battlefield.
Black Knight: Travel the path of a chataran knight.
Demon Hunter: Survive a hot date in a fiery grave.
Tactician: A tactical use of a casting tool.
Lantern Bearer: Show your mastery of the curate's ways.
Priest: You must prove your devotion to the gods.
Evoker: Armor can distract from casting.
Hexer: Wielding a cursed tool you deny the use of armor.
Monk: you start your match with deep breathing exercises.
Verglas: You know how to kick it in all kinds of ways.
Boxer: The sign of a boxer is his gloves.
Engineer: A tool doubling as a weapon is thinking outside the box.
Spellthief: Casters are easily stolen from.
Void Assassin: teleportation relates one with the void.
Arbalest:An alternate weapon helps fight when too close to shoot
Ranger:Not too light not too heavy this armor fits just right.
Magic Gunner: part time magery keeps the focus flowing.

My attempt at looking cool.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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#4
This idea actually seems reasonably helpful though there does come the question of "Is looking at the wiki page so hard?". That said +1 from me.

Quote:Firebird:Soar through the skies over and over.
Ghost: A true ghost can flirt with death and survive.
Kensei: A true swordmaster needs no armor, just his katana.
Bonder: show your youkai the true power of friendship.
Grand Summoner: There is strength in numbers on the battlefield.
Black Knight: Travel the path of a chataran knight.
Demon Hunter: Survive a hot date in a fiery grave.
Tactician: A tactical use of a casting tool.
(forgot lantern bearer and Priest unlocks)
Evoker: Armor can distract from casting.
Hexer: Wielding a cursed tool you deny the use of armor.
Monk: you start your match with deep breathing exercises.
Verglas: You know how to kick it in all kinds of ways.
Boxer: The sign of a boxer is his gloves.
Engineer: A tool doubling as a weapon is thinking outside the box.
Spellthief: Casters are easily stolen from.
Void Assassin: teleportation relates one with the void.
Arbalest:An alternate weapon helps fight when too close to shoot
Ranger:Not too light not too heavy this armor fits just right.
Magic Gunner: part time magery keeps the focus flowing.

My attempt, just wish I remembered priest and LB.


Might as well add this here as well despite it being off topic.
Lantern Bearer: Just have Curate Level 20 and win a fight.
Priest: A priests devotion is where it's at. (5 points into the Devotion talent)
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#5
Quote:Firebird: A skilled warrior of the skies needs no ground to stand upon.
Ghost: Even death cannot claim you yet.
Kensei: The only thing you can trust is your pure skill with a katana.

Bonder: The ties of kinship ally your spirit with your body.
Grand Summoner: A hail of starfire comes with the storm of the summoned.

Black Knight: Tread upon the ground as a true knight.
Demon Hunter: Sometimes, those that are enraged need warmth to cool off.
Tactician: A man of war cannot forget their study.

Lantern Bearer: Even the devout must rely on magic study.
Priest: Faith alone will carry you to the favor of the White Lady.

Evoker: Unyielding arcane force weighs far more than paltry armor.
Hexer: Those who wield the accursed are said to be powered by it.

Monk: Before the chaos of battle, an inner reflection can unlock true strength.
Verglas: Basic or not, you'll need to perfect your kicking technique.
Boxer: A ring fighter's gloves carry him to victory.

Engineer: Sometimes, a weapon can be fetched from the toolbox.
Spellthief: Those arrogant mages think that their magic is just theirs.
Void Assassin: Sometimes, you will need to blink. Then, you see truth.

Arbalest: Bows need arrows, but cannons can take much larger projectiles.
Ranger: A perfect balance of defense and flexibility aids a versatile ranged fighter.
Magic Gunner: The flow of magic supplements your weapon's utility.


My personal take on this concept.
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