08-25-2019, 03:21 PM
To start off on the right foot, I don't exactly think that Kensei is in too weak of a spot at the current moment, but that is largely due to how good Duelist is as a base class in order to carry the sub-class itself. Currently I can just list Kensei as the duelist that uses katanas worse than Ghost would, except it has autohits (that are situationally worse than Ghost's.)
Kensei's unique identity currently is the katana skills that are unique to it, but the build path for basic attacking and autohitting are very different, while a basic attack build CAN autohit its typically not very worthwhile unless you're met with an opponent with so much crit evade you have no hope of dealing any additional damage. (Even then basic attack weapons boast on-hits in order to supplement this.)
I think that there are a few things to add to kensei that give incentive to play it in the way that seems to be intended, and changes to make to some currently less useful skills it has currently.
Here is what I currently dislike about Kensei:
Here I have listed a bunch of ideas I'd hope to have shared and possibly looked over and implemented in some fashion, I went over each of the skills and hopefully nailed down some ideas that might cover over some frustrations that at least I currently have about Kensei.
New Skill ideas:
Existing Skill changes:
As usual thanks for reading and possible consideration, I'd like to hear feedback if any is to be had.
Kensei's unique identity currently is the katana skills that are unique to it, but the build path for basic attacking and autohitting are very different, while a basic attack build CAN autohit its typically not very worthwhile unless you're met with an opponent with so much crit evade you have no hope of dealing any additional damage. (Even then basic attack weapons boast on-hits in order to supplement this.)
I think that there are a few things to add to kensei that give incentive to play it in the way that seems to be intended, and changes to make to some currently less useful skills it has currently.
Here is what I currently dislike about Kensei:
Quote:-Very little to offer for reliable consistent AoE, its current AoE that isn't straight line based is currently on Toiken which can be unruly to aim and Rajinken which is based on a Kensei combo effect, which is harder to pull off multiple times in a fight.
-Lack of incentive to utilize both Kensei's autohits and basic attacks other than through Wazabane and wazabane only to trigger combo effects and minimize FP spent with sacred art.
-Feels like Duelist just with a bit of spice and extra stats, nothing like Ghost or Firebird in their identities, nothing screams "I"M A KENSEI" other than its autohits, which every class has.
Here I have listed a bunch of ideas I'd hope to have shared and possibly looked over and implemented in some fashion, I went over each of the skills and hopefully nailed down some ideas that might cover over some frustrations that at least I currently have about Kensei.
New Skill ideas:
As usual thanks for reading and possible consideration, I'd like to hear feedback if any is to be had.