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Mechanation Traits
#1
Not wearing something to use a Trait is way too detrimental in any situation. The only that is plausible so far is Agile Accel, for being a 1M movement.

Anyway, it would be pretty nice if this condition was removed, but in return, the traits were a bit nerfed. My ideas for each are the following:

- Mechanical Body: Increases HP by 25 and reduces all damage taken by 7. -15% Water Weakness. +5% Fire/Ice Resistance.

- Cabal needs no change, as it does not have such interaction.

- Agile Accel: The magic Fire Damage starts from 25, and also lowers Fire Resistance by 25% on every additional usage while overheated.

- Raid Cannon: Becomes a racial skill that can only be used if you have no sub-weapon equipped. On use, you fire a bolt of energy that consumes 25% of your maximum Focus Points. It deals magic damage split between Lightning and Akashic equal to (Character Level + Amount consumed * 2) and inflicts Rampaging and Flatfoot LV25 for 2 rounds.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#2
I think a more interesting weakness to mechanical body "makes water damage lightning damage" that way it could also be a more interesting passive.
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