11-01-2019, 06:57 PM
Not wearing something to use a Trait is way too detrimental in any situation. The only that is plausible so far is Agile Accel, for being a 1M movement.
Anyway, it would be pretty nice if this condition was removed, but in return, the traits were a bit nerfed. My ideas for each are the following:
- Mechanical Body: Increases HP by 25 and reduces all damage taken by 7. -15% Water Weakness. +5% Fire/Ice Resistance.
- Cabal needs no change, as it does not have such interaction.
- Agile Accel: The magic Fire Damage starts from 25, and also lowers Fire Resistance by 25% on every additional usage while overheated.
- Raid Cannon: Becomes a racial skill that can only be used if you have no sub-weapon equipped. On use, you fire a bolt of energy that consumes 25% of your maximum Focus Points. It deals magic damage split between Lightning and Akashic equal to (Character Level + Amount consumed * 2) and inflicts Rampaging and Flatfoot LV25 for 2 rounds.
Anyway, it would be pretty nice if this condition was removed, but in return, the traits were a bit nerfed. My ideas for each are the following:
- Mechanical Body: Increases HP by 25 and reduces all damage taken by 7. -15% Water Weakness. +5% Fire/Ice Resistance.
- Cabal needs no change, as it does not have such interaction.
- Agile Accel: The magic Fire Damage starts from 25, and also lowers Fire Resistance by 25% on every additional usage while overheated.
- Raid Cannon: Becomes a racial skill that can only be used if you have no sub-weapon equipped. On use, you fire a bolt of energy that consumes 25% of your maximum Focus Points. It deals magic damage split between Lightning and Akashic equal to (Character Level + Amount consumed * 2) and inflicts Rampaging and Flatfoot LV25 for 2 rounds.