12-02-2019, 09:21 PM
Just a small thing which i'm uncertain if it's a bug or not that I can seem to replicate seamlessly. But when you get tripped by zombie grip, you have your turn skipped and end movement prematurely.
7m(initial) - 3m(movement) - 3m(KD) is 1m. The enemy has the rest of their turn and then I do stand back up with 1m, able to act normally. However, when I end my turn, my entire next turn is skipped.
Seems to function the same every time. Testing with my Necro Staff, the same can happen to enemies from the Allied Wretch as well.
Zombie grip doesn't say anything about skipping turns, so.
Notably, I have never got it to function like this if it doesn't trigger on the very first move of Round 0 if that helps any.
Steps to Reproduce:
7m(initial) - 3m(movement) - 3m(KD) is 1m. The enemy has the rest of their turn and then I do stand back up with 1m, able to act normally. However, when I end my turn, my entire next turn is skipped.
Seems to function the same every time. Testing with my Necro Staff, the same can happen to enemies from the Allied Wretch as well.
Zombie grip doesn't say anything about skipping turns, so.
Notably, I have never got it to function like this if it doesn't trigger on the very first move of Round 0 if that helps any.
Steps to Reproduce: