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[FOR EVENTMIN] Difficulty Suggestion
#13
Rarely do I speak on the forums. But I come to you here with a purpose to reassure those posting that internally much of the critique offered by those who Participated and Witnessed the events has been taken into account. We will focus on balancing encounters to be more tenable for players not super interested in forging powerful builds. Will be enacted so that players can participate and contribute.

None of us in the Event Staff are perfect, however we are striving to be a cut above.

However I can assure you that:

- Mob Testing will be more vigorous in the planning stages.
- Scaling/Tiered encounters will be a thing in upcoming events.
- We will be working more cohesively to assist in the narration end of things. Timezones willing.
- We are open to HARDER/MECHANICALLY INTENSE events if the community so desires. (We will WARN people ahead of their intended difficulty.)


We are listening, supporting,and mashing skulls together to provide the community with an improved and more immersive experience. Things will improve, and we understand the standard we are held to.
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RE: [FOR EVENTMIN] Difficulty Suggestion - by Balor - 07-27-2020, 02:43 PM

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