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Fresh wind for weapon types
#1
Reasoning: Many weapons feel the sameish. While yes they have a bit different stats, you do basically just whack with it and some weapons are a little shafted in skill variety for what they actually do (Axe being a high crit weapon, yet barely any basic attack skills for it. Dagger a sad lad too.)

Idea:
-Remove Trait "Special Attack"
-Add Trait "Weapons Mastery: XY" (XY being whatever weapon, shield could be one as well.) Only one may be chosen. (by default, mayhaps you can sacrifice another trait for a second weapon, I am not your daddy.)

Weapon Mastery would enhance your Talent tree, similar to ninja, but picking the weapon type you have chosen, adding a few lines of spendable talent points there.

You could fill some "universal" skills in there along the current special attack 1, that work with whatever class with the chosen weapon, some more passive effects, etc. Shapeing the identity of the weapon some more and further increasing versatility. Heck you could make it even so that a dagger Soldier isn't such a sad boy anymore for the Incise usage because he couldn't slot rouge effectively

Double heck, if you wanted to go crazy on it and further enhance our trait/talent usage for more carefully character crafting, you could put better "Universal skills" gated behind tiers of mastery that you buy with trait points.
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