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RP Traits.
#5
I for one like the idea of mainly negative traits, because when you add in mainly good traits with small draw backs you get multiple people using it like cursed blood for example [No shade cursed blood is v cool imo]. All I’m saying is it’d be cool to see a person to a one armed swordsmen with a literal one arm debuff not allowing them to equip a hands slot or something like that. 

Also on the injury side of things I could see there being a menu similar to one you request and accept similar to the request trade menu that would allow players to apply injuries to one another.  Which then appeared on the health panel (and in-battle as a status effect) and would allow people with certain requirements to heal them both (inflicting and healing having an message broadcast similar to eating a fruit of fluidity).  I think this would make injuries more common and cooler as well.
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Messages In This Thread
RP Traits. - by FatherCrixius - 02-17-2021, 07:22 PM
RE: RP Traits. - by Perdition - 02-17-2021, 08:44 PM
RE: RP Traits. - by Snake - 02-17-2021, 09:25 PM
RE: RP Traits. - by Perdition - 02-17-2021, 11:10 PM
RE: RP Traits. - by Ace - 02-18-2021, 12:46 AM
RE: RP Traits. - by WaifuApple - 02-18-2021, 02:39 AM
RE: RP Traits. - by Lonestar - 02-18-2021, 05:19 PM
RE: RP Traits. - by Blissey - 02-19-2021, 01:17 AM
RE: RP Traits. - by Snake - 02-19-2021, 05:57 PM
RE: RP Traits. - by Perdition - 02-19-2021, 06:39 PM
RE: RP Traits. - by WaifuApple - 02-19-2021, 07:46 PM
RE: RP Traits. - by Autumn - 02-19-2021, 11:00 PM
RE: RP Traits. - by Snake - 02-20-2021, 12:51 AM
RE: RP Traits. - by FatherCrixius - 02-21-2021, 12:12 AM

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