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[V2.40] Wacky Mutatogun
#1
It would appear that when you mutate another weapon into a gun, it gains the skill "Headshot" which is doubled in damage for anything that is not natively a gun to begin with.

To replicate:

1) Mutate any weapon into a gun (Tsukikage used in this scenario)
2) Use Headshot
3) Observe it does abnormal damage.

[Image: ra00W7W.png]

I've posted the debug info and a comparison between Hikage as a Dagger's damage vs Tsukikage's headshot damage.
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#2
It appears related to the way Things mutated into guns have a check that forced them to perform a standard basic attack instead of a gun basic attack, I'm assuming that it performs the entire basic attack damage calc in the background, then tosses the headshot damage calculation on top of it.
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#3
Made sort of a hacky fix for this. Let me know if it breaks anything when it's up.
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#4
(03-17-2021, 12:44 PM)Neus Wrote: Made sort of a hacky fix for this. Let me know if it breaks anything when it's up.
[Image: 1b8b2ecaaf2139efd85063188034b46b.png]

Seems to work for the most part, only noticeable issue is that it doesn't seem to be benefiting from the extra crit damage from headshot properly now, only doing a smidgen more damage instead of the extra 25% expected.
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#5
[Image: c45809987282af91b1a4f6c3e9404f34.png]

Its back!
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