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With some enemy and map types being the way they are, Back attacking can often be more of a detriment than intended; Leading to an awkward aggro-grabbing dance to try and lure the AI into facing you before engaging. There being next to no distance to say a firespitter or three wings of fire is far more damaging than whatever damage most players will put out in the round they have free.
Proposal : Toggleable back attacks for the player. They get to decide whether or not they proc back attacks on enemies. Alternatively, a trait that functions as a sort of anti sneak, making enemies far more prone to spotting you in a BDP.
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This should be tied to the Restored Chivalry trait. As long as you don't have Crude Chivalry, yes yes.
what the heck!!!
im not part of the abc news
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IMO you don't really need to be honorable to decide you're not surprise attacking someone. Besides, sometimes you can be a pretty cocky person that would rather take them head on (RPly speaking) amongst several other kinds of reasons characters could have. I don't think toggling back-attacks needs getting tied to a trait or some kind of intense IC reasoning, though, specially when they tend to be detrimental for the player more often than not at higher levels.
So, having a toggle for them would be very quality of life, yes! Could put it in the Preferences menu.
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Oh yeah definitely, that was mainly if the 'trait' route was the way to go. I'd prefer a Preferences toggle too, if possible.
what the heck!!!
im not part of the abc news