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Sloth Ideas
#1
Have

Magic

Have

A

Chance

To

Do

More

Battle

field

Effects

But

It

Needs

To

Pass

A

Field

Resistance

Stat

That

Is

Given

By

Resistance

And

Luck

And 

Opposed

By

The

Caster’s

Status

Infliction

.



This

New

Field

Resistance 

Would

Decrease

As

Enemy

HP

Went

Down

By

The

Percentage 

Of

HP

Lost

Thus

Preventing 

Cinders

From

Being

Spammed

Round

1

But

Also

The

Battle

Would

Get

More

Crazy

As

The

Fights

Went

On

.



This

Can

Be

Connected

To

The

Lore

As

Luck

Is

A

Known

Force

In

Redtails

So

Why

Not

Have

The

Flow

Of

Magic

Be

Disrupted

By

Other’s

Innate

Magical

Resistance 

And

Their

Luck

?



To

Clarify

Current

Battlefield 

Effects

Should

Remain

Unchanged

This

Should

Only

Apply

To

New

Effects

Created

To

Add

Variety

To

Autohits

Arsenal

And

An

Enjoyable 

And

Certainly 

Not

Frustrating 

New

Mechanic

.
[Image: rwFTX1T.png]
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#2
-1 im not reading another shitty idea with as much obsfucation towards reading it as possible.

I read the first like 10 words and I dont hate the idea of a trait that makes spells cost more but makes them spawn field effects on hit or something, most of the mage spells are EXPENSIVE AS FUCK so it would be tangible drawback.
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#3
Please don’t actually hurt yourself reading it. It was meant as a joke from another thread when I said “hell yeah I’m a sloth” and changed my picture to a sloth. The idea here is poorly thought out as it would only buff mage spells with the drawback being the buff wouldn’t have a chance to work based off of math that would depend on party size and it’s really just a giant mess.

Your idea is certainly better as it could actually function well, especially when compared to mine.
[Image: rwFTX1T.png]
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