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Accursed First
#1
Accursed remains should make weapons count as cursed. Make armor curses too and hexer effects that work off of armor curses.
[Image: rwFTX1T.png]
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#2
I'd be down for this.

I offer two variants

1: Equipment built from Accursed R generates equipment with random curses

2: Equipment built counts as cursed in the same way that Reapers treat everything as a casting tool.

Personally I think the first one is less balance tormenting. But I'm no longer a proponent of balance as much as a proponent of fun. SL2 will never be balanced, so it may as well be unbalanced and fun.
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  • Sawrock
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#3
I’m afraid if it was the first, then people would use material change kits.
[Image: rwFTX1T.png]
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#4
Just make mat change kits not do it.

You can select what material to make something out of when crafting, after all.
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#5
(10-08-2021, 04:23 AM)Tana Wrote: Just make mat change kits not do it.

You can select what material to make something out of when crafting, after all.
Not all things are craftable
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#6
And that's what makes the found items you can't craft with good curses rare, much like they already are.
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  • Jeff
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#7
I mean people would make things using accursed, and then swap to dragon remains.
[Image: rwFTX1T.png]
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#8
It's a thematic idea but I don't think it's really a good idea in terms of balance, because it doesn't actually give a negative effect or eat an enchant slot like curses/dooms actually do.
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