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Needle. Still. Forever. Always.
#1
Upon Detonation, Needle...

- Damages the user, regardless of range. The damage always seems to be 9 with R5 needle. Untested with lower ranks since lower ranks are useless.
- Does not seem to do the listed effect of healing allies within 2 range.

Tested: Mob was faster, ended turn at the max range needle can reach. I cast needle at max range, and ran away with R5 Quickness and Initiative. Ally detonated it with Holy Spark. I still took 9 damage about 20 spaces away, and they were not healed despite being point blank.

EDIT: Fixed a typo. Accidentally wrote the french word for "move" (as in to a new house) instead of "Damages" because I'm in the middle of moving.
*loud burp*
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#2
The damage bug has been corrected. Please retest the healing effect in the next update.
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