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Red Rain buff idea
#3
Two ideas:

Red Rain becomes a Pseudo-Invocation.
- Costs 6M+
- Costs 20% of your maximum HP.
- All battle tiles become Red Rain. It can still be dismissed by certain effects such as Air Pressure.
- Every round it inflicts Claret Call normally, no changes. But if an enemy already has Claret Call, it additionally deals Water and Dark damage X times (X = Rising Game LV) scaling on (Claret Call LV * 2).
- Duration becomes a maximum of (Rank) rounds.

Red Rain generates around the Ghost every round start, instead.
- Instead of being a localized and sluggish field effect, it merely spawns on top of the Ghost every round start.
- Every round it inflicts Claret Call normally, no changes. But if an enemy already has Claret Call, it additionally deals Water and Dark magic damage X times (X = Rising Game LV) scaling on (Claret Call LV * 2).
- While in a tile with Blood Rain, all HP costs for Ghost skills are halved. This also affects friendly Ghosts!
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Messages In This Thread
Red Rain buff idea - by Poruku - 02-03-2022, 09:39 PM
RE: Red Rain buff idea - by Hiazro - 02-06-2022, 09:13 AM
RE: Red Rain buff idea - by Snake - 02-06-2022, 03:29 PM
RE: Red Rain buff idea - by Poruku - 02-07-2022, 09:53 AM

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