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Boss HP
#11
You could just give bosses HP based on a modifier skill. That way we don't have level 30 bosses with 700 hp.

level 1-15 = 0.5x HP
Level 16-30 = 1x HP
Level 31-45 = 1.5x HP
Level 46-60 = 2x HP

So on and so forth.
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#12
At any rate, I toned down Jammer Omega's VIT growth. Due to a few factors it was ending up with 240%, so I decided to chop off 100% of that.

Will still probably have high HP at most levels, but when you take into account it has almost no Defense and Resistance growth, that's just how it is.
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#13
"[url=http://neus-projects.net/viewtopic.php?p=5567#p5567 Wrote:Rendar » Wed Mar 18, 2015 12:11 am[/url]"]You could just give bosses HP based on a modifier skill. That way we don't have level 30 bosses with 700 hp.

level 1-15 = 0.5x HP
Level 16-30 = 1x HP
Level 31-45 = 1.5x HP
Level 46-60 = 2x HP

So on and so forth.

Honestly, 1.5x would be fine for all levels if the vit was scaling normally. The issue was the insane vit the Jammers had. But fortunately, it seems this won't be a big issue, since...


"[url=http://neus-projects.net/viewtopic.php?p=5568#p5568 Wrote:Neus » Wed Mar 18, 2015 3:44 am[/url]"]At any rate, I toned down Jammer Omega's VIT growth. Due to a few factors it was ending up with 240%, so I decided to chop off 100% of that.

Will still probably have high HP at most levels, but when you take into account it has almost no Defense and Resistance growth, that's just how it is.

Of course. And thank you, Dev. I thought it seemed absurdly high. That explains it, if it was at 240%.
*loud burp*
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