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[v2.62c] Transition Blockage
#1
With the new Area Transition feature players linger in the area where they triggered it, and if another player steps on their tile, they won't trigger the area transition and instead remain on the tile of the area transition. Any player who steps on this player will also not be able to use that tile for area transition, resulting in situations where houses, caves, dungeons, etc. may be blocked off by players obstructing the area transition tile.

Steps to replicate:

1. Find an area transition tile (say for example, a cave entrance).

2. Have Area Transition ON, and have one player step onto the area transition tile.

3. Have another player be prepared to step onto this tile the moment the other player does. If done right, the player who stepped on the tile second will remain stuck on the tile.

4. Attempt to enter the area using the tile that has a player on it. If the player remains on the tile, no other players are able to use that tile to transition to the area it's attached to.

[Image: unknown.png]

Pictured: me stuck on a door that should be an area transition tile but can no longer be used whilst I'm stuck on it.

This was previously only possible in the Azure Meteorite with the teleport pads, as they'd leave players on the tile of the pad (which is the area transition tile) meaning anyone who doesn't move off those teleport pads will block other players from using them. It wasn't as much of an issue as typically players rarely idled on these, but now this can be done on any area transition tile in the game, meaning entire parts of the game map could be blocked off and need GMs to resolve.
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#2
This has been corrected in v2.63.
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