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Zerans in Korvara
#14
(09-29-2022, 06:30 AM)Poruku Wrote: So just put them in. Same with vampires, liches and dullahans. That's free content, just waiting to be slapped in

I thought someone mentioned this before, but only Trex kinda did in passing, so I wanted to throw in this bit:
Vampires and Liches specifically were not allowed in Korvara because they are, as Trex did say, get-out-of-jail-free cards. In Korvara, death is taken much more seriously than Sigrogana, and to just have characters that go "lul i can't die byeeeee" like they do in the mainland is really... uh, lack of better wording, shitty as fuck and nobody wants it.

That's not to say they cannot exist, because they surely can, but that's not the actual problem. But Vampires and Liches would need better lore rewrites that keep them from being able to just keep dying and getting out of trouble for it, without a GM having to step in for any reason. They're not conductive to the environment of Korvara as they are right now, and honestly shouldn't be allowed in until they are.

Dullahan however, for the record, aren't immortal and have perfectly fine lore (I do believe to kill a Dullahan you just have to totally destroy the armor). They're not connected to Mallus at all, just to clear some air given some confusion lately. Mallus is just a place where they infest very publicly, and it says in the race menu's lore in-game they're basically just a spirit infesting some armor. However, FaeLynx does explain the most likely reason they're banned in Korvara:

Quote:Dullahan don't work because we really don't need everyone flexing a ridiculous Dullahan build in PVP every time there's a war. They were made to be fun in an environment without implicit competition. With that competition now involved, they would just not be fun.

They're not banned for lore. They're banned for balance so that - in example - Geldayne doesn't suddenly have super soldiers that're just going to fuck the entire continent in the ass because they're more likely to survive the ruins and are expendable doomwalls that will fuck everyone who won't do an RP fight.
(Disclaimer: not saying Geladyne would do that in terms of players, but that would certainly be a thing Geladyne in lore would do.)

Otherwise, honestly, Zerans could be added in fine since Glykin and Hyattr are allowed - given that both of those races have very, very obvious gods that they were even named after, just like Zerans.


EDIT: Also, forgot to mention:
Quote:A rp event where people can move a character from sigro to korvara

No.
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Messages In This Thread
Zerans in Korvara - by renowner - 09-22-2022, 08:53 PM
RE: Zerans in Korvara - by Lolzytripd - 09-22-2022, 10:37 PM
RE: Zerans in Korvara - by Poruku - 09-23-2022, 06:12 AM
RE: Zerans in Korvara - by Snake - 09-23-2022, 08:07 PM
RE: Zerans in Korvara - by Shujin - 09-26-2022, 02:45 PM
RE: Zerans in Korvara - by Senna - 09-26-2022, 04:50 PM
RE: Zerans in Korvara - by Trexmaster - 09-26-2022, 05:15 PM
RE: Zerans in Korvara - by FaeLenx - 09-26-2022, 05:35 PM
RE: Zerans in Korvara - by renowner - 09-26-2022, 09:46 PM
RE: Zerans in Korvara - by Autumn - 09-26-2022, 11:13 PM
RE: Zerans in Korvara - by Skullcatrons - 09-27-2022, 10:55 PM
RE: Zerans in Korvara - by Lolzytripd - 09-28-2022, 05:59 AM
RE: Zerans in Korvara - by Poruku - 09-29-2022, 06:30 AM
RE: Zerans in Korvara - by Shadbase - 09-29-2022, 04:04 PM
RE: Zerans in Korvara - by renowner - 09-29-2022, 05:22 PM
RE: Zerans in Korvara - by Pyro - 09-29-2022, 09:10 PM
RE: Zerans in Korvara - by Poruku - 10-02-2022, 10:48 PM

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