Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 608 online users. » 1 Member(s) | 605 Guest(s) Bing, Google, Neus
|
|
|
[2.96d] Trumpet of Frustration |
Posted by: Rendar - 03-14-2025, 01:04 AM - Forum: Bug Reports
- Replies (1)
|
 |
Blaster Trumpet, if used at certain ranges (adjacent without a resize) with Pyrotechnics can Double Tap an individual. An individual in the furthest pull range for the Cleaving Clarinet can be pulled in, and also get hit with ZERO instances of the attack
The pattern seems to be:
Initial attack area, ITEM EFFECT (Pull/Push), Secondary Attack Area.
|
|
|
[2.96d] The spores... |
Posted by: MultiWonder - 03-13-2025, 01:25 PM - Forum: Bug Reports
- Replies (2)
|
 |
Fungusmen spores (sunken forest) do not apply their debuff. They don't do anything at all currently, actually.
As of now, I am uncertain if this applies to the ones from the labyrinth too.
|
|
|
[Gunfighter's Boots - Like A Dragon Set] nombo |
Posted by: Hyunckel1 - 03-13-2025, 11:18 AM - Forum: Bug Reports
- Replies (5)
|
 |
Hello, it's been brought to my attention that the Like a Dragon Set's passive to trigger the kick skill upon using a fist basic attack does not trigger gunfighter's boots on kick effect. In the event that this wasn't intentional, I'd like to report it as a bug.
In case it was, in fact, intentional for balance purposes, I still think it should be a thing, even though it might mean re-working the Gunfighter's boots effect to something a little less strong (like it only dealing 50% of the weapon's damage, for the basic attack). I think the combination of these two items with a nerf to the aforementioned boots might open up new possibilities for builds without breaking the balance of the game and help with the game's diversity, overall.
Thank you for your time and your consideration!
|
|
|
Important Change for Dark Impact: Duration |
Posted by: Poruku - 03-12-2025, 02:11 PM - Forum: Suggestions
- No Replies
|
 |
PLEASE DEV, could you add a talent for +duration to darkness tiles?
Currently darkness tiles, even when they actually are useful, last so little time I can't make use of them properly. I'm playing a darkness firebird and it's great, but due to the 2 duration, I only get 1 round of ignite power, since I don't get it on the round it runs out. It's quite aggravating. I also wish kestrel dive created darkness tiles :<
|
|
|
[v2.96d] Hearing through damage |
Posted by: Dezark - 03-12-2025, 03:31 AM - Forum: Bug Reports
- Replies (2)
|
 |
Despite having crippling ruptured ear on my character, I could still hear people fine without it muffling them or anything; my only guess for this is keen hearing effecting it so it's not actually causing the "says something but they're too quiet to hear" or similar message from the hearing damage.
I wasn't sure if it was intended or not so I wanted to bring it up.. isn't harmful by any means but wanted to be safer than sorry.
|
|
|
|