I swear guys, this is not the ptsd bandaid being ripped off.
A single point passive for RM that makes it so that rune damage type is based off starsign and not your equipped tome's damage type.
I suggest this for builds trying to be creative for RM but end up with a small selection of casting tools and end up with for example, sound runes instead of your favored element when using an instrument tome with a bard promo.
Non-tradeable items that are Literally Gained One Time. Can be dropped on death.
Namely. The Recipe Cards for the Korvara items.
System: Lost 2 Murai.
System: Lost 1 Jade Insect Whistle.
System: Lost 1 Torch.
System: Lost 1 Recipe Card: Jade Insect Whistle.
System: Lost 1 Old Rod.
I HAVE BEEN LIED TO, DECIEVED, FOOLED, AND GASLIT. My fields have been salted, and my scythe dulled.
FOR DARK IMBUE IS NOT A SCYTHE SKILL, DESPITE THE FACT THAT ALL THIS SKILL YAPPS ABOUT Is A COOL, DARK, SCYTHE.
This is utterly unplayable
To quote famous player, AND EVENTMIN Vivi "Are scythes not a kind of axe" , so true bestie.
Now I know what you're thinking. "Zeri, Dark imbue isn't even good"
Shut your mouth, DO YOU NOT WANT TO EMOTE PUTTING YOUR HAND ON YOUR BLADE, LOADING IT WITH DARK ENERGY, PRACTICIALLY WAITING TO BURST!? That's right, you know you do. I know what you get up to in the middle of the night.
Make dark imbue a scythe skill, you know it rightfully should be.
Mage and Evoker have a problem: the enchant you choose? That's your element. Any other element you use is going to be secondary and weak. Not only do you miss out on the ele atk, but you also make all your spells really bad. Sear makes no cinders, vyd doesn't bleed, rye doesn't crit, libegrande is just a projectile... It's kinda meh isn't it? So you're only using your secondary elements in situations where you simply have no choice due to resists or some other factor.
I think that is sad, because it means Mage and Evoker are locked to one element, and any kind of multi-element build is suffering. Elementalist gi is kinda meh as well, in my opinion not justifying that playstyle.
I suggest a simple addition that would allow mages using multjple elements to exist, with a single skill.
Quote:MAGE SKILL Elemental Shift
1m
2 turn CD
20fp
If you have an elemental mage enchant active (talvyd, kraken, galren, nerhaven, or redgull), dispel it and activate the next one in your skill pool.
If you have 3 or more in your skill pool, activate a random one instead and gain "elemental cascade" for 1 round. This allows all effects that require a specific enchant to activate, and you also gain +10 to all elemental atk.
It sounds strong, but honestly it's really not that bad. After the shift, you're stuck with a random enchant the next round. 10 ele attack is also not a lot, just enough to make this playable. A mage focusing on a single element will certainly do more damage.
Applicable BYOND Key - Arkbrave Strategist (Yes, I bootlegged myself
Character Name - Annabelle Tachibana
Request Type - age limit
Request Details - 7-year-old Telegrad child
Reason why you are making this request: Holy shit it's a child with both biological parents alive and well. Time for some crazy school RP (They're also below the age and height limit)
My hit forecast is the same both before and after I use Scharfe at 8 Sturm (as in, I'm not gaining hit). Debug logs below in case
Before Scharfe
Ordinary Lass used Attack.
System: Debug: Before Use Skill called. Envy, Ordinary Lass, Attack, 1
System: Debug: Total Power for Revolver Raid Cannon / Revolver Raid Cannon was 118.
Ordinary Lass attacks Envy with Revolver Raid Cannon!
Critical Hit! Envy takes 96 Pierce physical damage.
System:
* Initial Damage: 118 Pierce Physical, flags: projectile, sk: null, wep: Revolver Raid Cannon / /obj/items/equip/weapon/guns/revolver_cannon
* play_atk_anim was 1.
* 33 Evade VS 254 Hit (221%). (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: 97 Critical VS 6 Critical Evade. (118)
* Critical hit multi was 165.1. Flat critical damage bonus was 0. (194.818)
* spec_flat_reduc was 0. (194.818)
* amp_multi was 1. (194.818)
* reduc_multi was 49.6. (96.6297); MAG DEF, 50.4 PHYS DEF, 100 REDUC
* elem_reduc was 0. (96.6297)
* armor was allowed. armor_reduc was 0. (96.6297)
* Damage caps applied. (96.6297)
* Damage shields applied. (96.6297)
* Final damage was: 96.
Ordinary Lass recovered 2 FP.
Ordinary Lass recovered 5 FP.
Envy takes 2 Null magical damage. (Null Shell / Revolver Raid Cannon)
System:
* Initial Damage: 5 Null Magic, flags: magic, no_armor, bonus, sk: Null Shell (/obj/skill/null_shell) , wep: Revolver Raid Cannon / /obj/items/equip/weapon/guns/revolver_cannon
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (5)
* spec_flat_reduc was 0. (5)
* amp_multi was 1. (5)
* reduc_multi was 49.6. (2.48); 50.4 MAG DEF, PHYS DEF, 100 REDUC
* elem_reduc was 0. (2.48)
* Damage caps applied. (2.48)
* Damage shields applied. (2.48)
* Final damage was: 2.
System: Player debug is only available in battles against monsters when the server is not in Testing Mode.
System: Debug: Total Power for Revolver Raid Cannon / Revolver Raid Cannon was 118.
Ordinary Lass attacks Envy with Revolver Raid Cannon!
Critical Hit! Envy takes 21 Pierce physical damage.
System:
* Initial Damage: 118 Pierce Physical, flags: projectile, sk: null, wep: Revolver Raid Cannon / /obj/items/equip/weapon/guns/revolver_cannon/sub
* play_atk_anim was 1.
* 33 Evade VS 254 Hit (221%). (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: 97 Critical VS 6 Critical Evade. (118)
* Critical hit multi was 165.1. Flat critical damage bonus was 0. (194.818)
* spec_flat_reduc was 0. (194.818)
* amp_multi was 1. (194.818)
* reduc_multi was 54.1. (105.397); MAG DEF, 45.9 PHYS DEF, 100 REDUC
* elem_reduc was 0. (105.397)
* armor was allowed. armor_reduc was 0. (105.397)
* Damage caps applied. (105.397)
* Damage shields applied. (105.397)
* Final damage was: 21.
Ordinary Lass recovered 2 FP.
Ordinary Lass recovered 5 FP.
Envy takes 24 Null magical damage.
System:
* Initial Damage: 50 Null Magic, flags: magic, bonus, sk: null, wep: Revolver Raid Cannon / /obj/items/equip/weapon/guns/revolver_cannon/sub
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (50)
* spec_flat_reduc was 0. (50)
* amp_multi was 1. (50)
* reduc_multi was 49.6. (24.8); 50.4 MAG DEF, PHYS DEF, 100 REDUC
* elem_reduc was 0. (24.8)
* armor was allowed. armor_reduc was 0. (24.8)
* Damage caps applied. (24.8)
* Damage shields applied. (24.8)
* Final damage was: 24.
Envy takes 2 Null magical damage. (Null Shell / Revolver Raid Cannon)
System:
* Initial Damage: 5 Null Magic, flags: magic, no_armor, bonus, sk: Null Shell (/obj/skill/null_shell) , wep: Revolver Raid Cannon / /obj/items/equip/weapon/guns/revolver_cannon/sub
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (5)
* spec_flat_reduc was 0. (5)
* amp_multi was 1. (5)
* reduc_multi was 49.6. (2.48); 50.4 MAG DEF, PHYS DEF, 100 REDUC
* elem_reduc was -10. (2.728)
* Damage caps applied. (2.728)
* Damage shields applied. (2.728)
* Final damage was: 2.
After Scharfe
Ordinary Lass used Scharfe.
System: Player debug is now on.
System: Debug: Total Power for Revolver Raid Cannon / Revolver Raid Cannon was 118.
Ordinary Lass used Sub-Attack.
System: Debug: Before Use Skill called. Envy, Ordinary Lass, Sub-Attack, 1
System: Debug: Total Power for Revolver Raid Cannon / Revolver Raid Cannon was 118.
Ordinary Lass attacks Envy with Revolver Raid Cannon!
Critical Hit! Envy takes 126 Pierce physical damage.
System:
* Initial Damage: 119 Pierce Physical, flags: projectile, sk: null, wep: Revolver Raid Cannon / /obj/items/equip/weapon/guns/revolver_cannon/sub
* play_atk_anim was 1.
* 33 Evade VS 254 Hit (221%). (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: 145 Critical VS 6 Critical Evade. (119)
* Critical hit multi was 165.1. Flat critical damage bonus was 0. (196.469)
* spec_flat_reduc was 0. (196.469)
* amp_multi was 1. (196.469)
* reduc_multi was 58.6. (115.131); MAG DEF, 41.4 PHYS DEF, 100 REDUC
* elem_reduc was -10. (126.644)
* armor was allowed. armor_reduc was 0. (126.644)
* Damage caps applied. (126.644)
* Damage shields applied. (126.644)
* Final damage was: 126.
Ordinary Lass recovered 2 FP.
Ordinary Lass recovered 5 FP.
Envy takes 2 Null magical damage. (Null Shell / Revolver Raid Cannon)
System:
* Initial Damage: 5 Null Magic, flags: magic, no_armor, bonus, sk: Null Shell (/obj/skill/null_shell) , wep: Revolver Raid Cannon / /obj/items/equip/weapon/guns/revolver_cannon/sub
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (5)
* spec_flat_reduc was 0. (5)
* amp_multi was 1. (5)
* reduc_multi was 49.6. (2.48); 50.4 MAG DEF, PHYS DEF, 100 REDUC
* elem_reduc was -10. (2.728)
* Damage caps applied. (2.728)
* Damage shields applied. (2.728)
* Final damage was: 2.
System: Player debug is only available in battles against monsters when the server is not in Testing Mode.
System: Debug: Total Power for Revolver Raid Cannon / Revolver Raid Cannon was 118.
Ordinary Lass attacks Envy with Revolver Raid Cannon!
Critical Hit! Envy takes 25 Pierce physical damage.
System:
* Initial Damage: 118 Pierce Physical, flags: projectile, sk: null, wep: Revolver Raid Cannon / /obj/items/equip/weapon/guns/revolver_cannon
* play_atk_anim was 1.
* 33 Evade VS 254 Hit (221%). (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: 145 Critical VS 6 Critical Evade. (118)
* Critical hit multi was 165.1. Flat critical damage bonus was 0. (194.818)
* spec_flat_reduc was 0. (194.818)
* amp_multi was 1. (194.818)
* reduc_multi was 58.6. (114.163); MAG DEF, 41.4 PHYS DEF, 100 REDUC
* elem_reduc was -10. (125.58)
* armor was allowed. armor_reduc was 0. (125.58)
* Damage caps applied. (125.58)
* Damage shields applied. (125.58)
* Final damage was: 25.
Ordinary Lass recovered 2 FP.
Ordinary Lass recovered 5 FP.
Envy takes 2 Null magical damage. (Null Shell / Revolver Raid Cannon)
System:
* Initial Damage: 5 Null Magic, flags: magic, no_armor, bonus, sk: Null Shell (/obj/skill/null_shell) , wep: Revolver Raid Cannon / /obj/items/equip/weapon/guns/revolver_cannon
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (5)
* spec_flat_reduc was 0. (5)
* amp_multi was 1. (5)
* reduc_multi was 49.6. (2.48); 50.4 MAG DEF, PHYS DEF, 100 REDUC
* elem_reduc was -10. (2.728)
* Damage caps applied. (2.728)
* Damage shields applied. (2.728)
* Final damage was: 2.
System: Player debug is only available in battles against monsters when the server is not in Testing Mode.
Envy's turn.
System: Player debug is now off.
so, dancer as is ends up being fairly.. oppressively stronk, tending to be all over the place
thunder steps and idol step just being above the rest, fire and ice dance sucking, quaking, wind, they're fine, nerfs have been attempted but the problems still persist
so, the scaling has been changed to include swa, damage is divided by max amount of hits, tempo only boosts 15%, crit damage is only 15%, ele% has been lowered now that they get 100% swa (spreadsheet includes mage/evoker spells to compare with, and one version with 60ele/120swa, and another with 120ele/140swa)
thunder steps - gets 1.25x crit damage, akin to lightning crits on spells
ice slide - makes ice sheets
fire dance - back to being a straight line, makes lvl 40 cinder tiles
quaking tap - enemies hit have a chance to be moved 1 tile in a random direction
wind pirouette - damaged enemies are moved 1 tile closer
idol step - can now only target allies and enemies once, still steps 5 times. damage against enemies is halved
and that's.. about it. skating spin isn't really changed, still lower damage from the tempo and crit, but alas. i know i haven't included things like one two steps, but it's 2:37am for me and i really should be going to bed but instead i've been doing this stuff because i was bored either way
no longer will society have to live with 724 damage thunder steps
This item is still unobtainable and I am aware that this is actually a bug rather than a test only item, given it is still unobtainable (afaik anyway) this report serves as a record of such.
I believe it was discussed to give these to one of the Sharis Forest monsters, the liches I think?