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Forum: Balance Fu
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Versatile

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  [Query] Medibot AI
Posted by: Ranylyn - 06-06-2015, 07:19 PM - Forum: Bug Reports - Replies (3)

Medibot's description says it heals the closest ally.

Medibot's ACTUAL behavior is that it "locks on" to an ally, so long as that ally is in range. An ally that gets closer to the Medibot on the next turn will be ignored. The original target needs to leave the Medibot's range for Re-allocation to take place, and considering the short range of Repair/Overclock, this basically means the Medibot is obsessed with it' creator 9 times out of 10, slaughtering it's viability as an asset to teammates.

Is this intentional?

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  [Needle] Detonation Anxiety
Posted by: Ranylyn - 06-06-2015, 07:14 PM - Forum: Bug Reports - Replies (1)

Detonating needle does not grant the allied recovery effect within 2 tiles as advertised. It instead does 10% damage.

Example: Needle totals 90 damage. Detonation causes 45 and 9, individually.

Should be: Needle deals 90 damage. Detonation damages target for 45 and heals allies in 2 range for 45.

Theory on what went wrong: At rank 5, Needle does 18 per needle. Totalling 90 damage. One half of 18 is 9. The CASTER used to take 9 damage upon detonation. That number appears to have been re-allocated to the target after an older report. So half of one needle explains the 9. I hope this helps narrow down where to start looking in the code.

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  [Text] Double Text. Still.
Posted by: Ranylyn - 06-06-2015, 07:09 PM - Forum: Bug Reports - Replies (1)

Due to recovery amounts now showing in the combat log, Parraeta's old message still showing means a double notification upon every use.

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  [Jackhammer] Arena's Bugging out.
Posted by: Ranylyn - 06-06-2015, 07:07 PM - Forum: Bug Reports - Replies (2)

An arena opponent was firing a jackhammer at me. Nothing happened. No hit/miss indication, no damage. I only know it was a jackhammer since I recognized the projectile.

Unknown if applying to all Jackhammers or just Arena Combattants.

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  [Enemy Spawn] Goblin Cave. Again. Forever and always.
Posted by: Ranylyn - 06-06-2015, 07:05 PM - Forum: Bug Reports - Replies (1)

[Image: 736e6abec912589218bb753fbd03008f.png]

This is the lower left corner of the Goblin Cave. After I scattered them. You can still clearly see some overlapping at the upper-left.

No goblins anywhere else in the cave.

EDIT: This seems to happen every time I enter the cave. I only assume they all spawn there after a reboot.

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  [Indicators] Playing for the wrong team.
Posted by: Ranylyn - 06-06-2015, 07:02 PM - Forum: Bug Reports - Replies (3)

Supposedly, your team is blue and the enemy team is... not blue.

It seems randomized what team gets what colors. Not an issue, but not intentional according to the update log.

Priority level: Incredibly low.

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  [Phenex] Ressuwreck'ted
Posted by: Ranylyn - 06-06-2015, 06:46 PM - Forum: Balance Fu - No Replies

Now that FTA procs... well... any time it's not on cooldown and you have any FP... this is causing some issues. Get downed when an ally is nearby and could res you anyways? Nope, still going to eat half your remaining FP. So in addition to the new penalties to being freshly revived AND likely going down again soon to compound those penalties if your FP wasn't at/near max to begin with, you're also losing a SUBSTANTIAL chunk of FP. 300 FP? Congratulations, you just wasted 150. 200 FP? Well, not only did you just waste 100 FP, but odds are, you won't even survive until your next turn anyways!

My proposal is to make it a Toggle Skill, so you can choose if you want it to be able to trigger. If your team CAN revive you, you WANT it disabled!

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  (Class) Edgelord
Posted by: Chaos - 06-06-2015, 02:10 PM - Forum: Suggestions - Replies (6)

Warning: The following suggestion is completely over-the-top satirical. OP is not responsible for any false hope, people who can't get the joke, people who somehow get butthurt over this, anyone who somehow believes that even a part of this is offensive to anything that exists, and any deaths that result from uncontrolled laughter.

Anyone who has been around SL2 for a while has heard of the apparently large amount of edgelords that populate the IC lands. We can all say that they're doing it wrong, but do you know how they're doing it wrong? Simple: they don't have their own class.

So in order to set these fools straight, I have decided to pitch such a class. Right here, right now. So without further ado:

GENERAL INFORMATION

Quote:Promotion Class (Secret)
Movement: 13
Weapons: Anything edgy
Unlock Method: Emote something edgy, like "Ren Brown plays the violin with his wrists."


STATS/GROWTHS
Quote:STR: 6 / 66%
WIL: 6 / 66%
SKI: 6 / 66%
CEL: 6 / 66%
DEF: 6 / 66%
RES: 6 / 66%
VIT: 6 / 66%
FAI: 6 / 66%
LUC: 6 / 66%


SKILLS
Quote:Forced Canon (Inate) (1 Rank)
Quote:No need to whine at GMs to let you unleash your true Edgelord; the game will do that for you. Makes everything you do completely legal and lore-friendly.

Powered by Angst (Inate) (6 Ranks)
Quote:Your capabilities are literally powered by unusual levels of angst. Every time you express angst, you regain (6*Rank) FP. If "In My Own Blood" is equipped, this skill recovers HP instead.

Living on the Edge (Inate) (1 Rank)
Quote:Being an Edgelord requires consistent recklessness, inability to recognize happiness (unless it involves a love interest), and of course, getting into situations where you can die at the drop of a hat. While being edgy, you cannot drop below 1 HP, but you cannot regain HP while in battle. Mercana also either fails to help you or always hurts you, for some reason.

Cursed with Awesome (Inate) (6 Ranks)
Quote:If you're an Edgelord, you have something dark and ridiculous powering you, be it your secret half-half-half-quarter devil side, the soul of Zera stuck in your liver, a contract with the Void, or having a bunch of demons that serve you unfailingly but haunt your every move. Increases all statistics by +(Rank*2). This does not count towards your Bonus Stat limit. You also gain +31 Skill Points for the Edgelord class.

Angsty Persuasion (Inate) (1 Rank)
Quote:The best way to get through to other is pure, unadulterated angst. Need someone gone? Angst about them and make everyone else want to kill them. Trying to get that sealed, super-powerful demonic weapon? Angst about your strength and stairs to the artifact will literally appear in front of you. Your lover left you because you cheated with a dozen other people and killed their parents on a whim? Just apply angst and watch them come begging for you to take them back. While being angsty, you unlock special dialogue options, influence other PCs, and get 100% discounts on items in any shop.

Eleventh Hour Excuse (Passive) (1 Rank)
Quote:You tend to pull out all the stops when you're about to die. When your HP is exactly 1, you gain access to every skill in the game.... as long as you go completely ham. While staying edgy.

In My Own Blood (Passive) (1 Rank)
Quote:There's nothing quite as edgy as powering your attacks with your own blood. While active, you will pay FP costs with your HP. If your HP is at 1 or would go below 1, all FP costs are negated.

Ow the Edge (Passive) (6 Ranks)
Quote:You are so edgy, other people get deep cuts just by being near you. Whenever anyone moves into or does anything within two tiles of your location, they take unresistable Slash damage equal to (11*Rank).

I'm More Edgy (Passive) (1 Rank)
Quote:A battle with two or more Edgelords is basically a pissing contest. As long as you are acting more edgy than everyone else, all other Edgelords have their skills negated.

Edgemoar (Active) (1 Rank)
Quote:66 FP / 6M. Makes your weapon as edgy as you are. Fully restores the durability of all weapons you have equipped and doubles their statistics for 6 rounds.

Face My Dark Side (Active) (6 Ranks)
Quote:66 FP / 6M. Summons a dark force of your choosing for 6 rounds. They all attack indiscriminately, but if they hurt your love interest, you instantly kill them:
-Summons (111*Rank) Level 66 Demons.
-Summons a Level 666 Dark God, with (111*Rank) in all stats.
-Unleashes your dark side, giving you a special icon and increasing all stats by (11*Rank).

I CAN'T HEAR YOU OVER MY TRAGIC PAST (Active) (6 Ranks)
Quote:66 FP / 6M. Drowns everyone else out with a monologue of your ridiculously angsty background. All enemy Invocations and and Installs within (Rank) tiles are cancelled, and all affected enemies cannot cast spells or summon Youkai for (Rank) rounds.

These Wounds Will Never Heal (Active) (6 Ranks)
Quote:66 FP / 6M. Must be at 1 HP to use. Utilize ridiculous powers to share your suffering with everyone you fight against. Up to (Rank) enemies lose HP equal to your missing HP. Can only be used once per battle.

Eternal Sin of the Edge (Active) (6 Ranks)
Quote:666 FP / 6M. Call upon forces so dark and powerful that even the Akashic Record is shaken up. Instantly kills one enemy in an over-the-top, edgy action. At Rank 6, that enemy is also removed from the game if it's an NPC, or has its save file deleted and then booted from the game if it's a PC.

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  Casino Wasting
Posted by: DioAliken - 06-06-2015, 01:21 PM - Forum: Bug Reports - Replies (5)

I been in the Casino for quite a while, playing Chinchiro. I had just double my money and wanted to change a setting to turn off my AKA, when I left the table my scene lost it menu bar. I did what I normally did and relogged turned my name back to normal and then went to play another couple rounds, and all my coins were gone. I was going to check my bag but when I left the table again my hud had disappear again.

[Image: Rh4DJWm.png]

[Image: ZJxHJen.png]

I'm a little annoyed due to the fact was playing that game for hours and the lowest I got to was 10 coins so no way it saved at a bad point. Lost 200 coins and annoy having had to work that up from 10 coins. Annoy bug hope it fixed and to possible if possible get those 200 coins back, would avoid playing Chinchiro intill then

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  Twinking rule Needs to be updated
Posted by: kuronekosama08 - 06-06-2015, 12:06 AM - Forum: Suggestions - Replies (4)

Just was kind of courious and need to point it out in the twinking rules it states that if you remake your char for whatever reason you are able to keep the weapons and gear they previously had if you remake well strangely i had to remake in thoughts of my char save was corrupt or something and let a buddy hold onto my gear so i could remake and get my stuff back however when my friend went to trade me and get my stuff back we cant because of rules of twinking and such it prevents the trade and shows you the forum about twinking rules and it states that you can remake and get the gear you previously had on you before you remade but it contradicts its self i'm morely suggesting that that rule should be removed to avoid further incidents like that like it contradicts its self when people are following that rule

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