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  Battlefield Hazard
Posted by: catabur - 08-29-2015, 11:55 PM - Forum: Bug Reports - Replies (2)

Custom Battlefield set-up squares show a 21 for its width instead of its maxed 20 squares.

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  Age Limit Changes
Posted by: Slydria - 08-29-2015, 05:23 PM - Forum: General Discussion - Replies (2)

After getting some feedback from Dev and Chaos, I've decided to reinstate the age limit. So from now on, you cannot play a character that is below 13 years old (excluding Mechanations, as long as they look old enough) unless you have permission from Dev or a GM to do so. If you currently have a character that is below this age, you must either get permission from us or adjust their age to at least 13.

The reason for this is due to the recent increase in players who have been playing child characters and I feel they have so far demonstrated a poor understanding of how kids act, what kids can do, etc. and thus cannot be simply trusted to play those characters.

To get permission from us, you'll have to tell us about your character and we'll then ask you some questions about your character to determine if it's acceptable. Of course, if you get permission and then we find that you do a poor job in the game, we'll take this privilege away.

As for where you can get permission, you can contact either Chaos or myself by:

- Sending us a message using the BYOND pager. (Slydria or Black Chaos X)
- Sending us a PM on the forums.
- Adding us on Skype (slydria or insaneteacher) and sending us a message over there.

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  [Wyverntouched] Inconsistent Venom
Posted by: Ranylyn - 08-29-2015, 05:06 PM - Forum: Bug Reports - Replies (4)

You still take damage on the turn that the poison wears off on but you do not regen the 5 FP as normal. You're essentially taking extra damage for no benefit, and the Wyverntouched's entire racial gimmick is the poison, after all.

Example scenario:

Round 1: Self Bite. Gain the Strength boost from the venom. No FP regen or poison damage yet.
Round 2: Poison damage. FP regen. Strength still boosted.
Round 3: Poison Damage. FP regen. Strength still boosted.
Round 4: Poison damage. No FP regen. Strength boost is gone.

I'd suggest that the poison benefits should take effect on the turns you take poison damage on (So no strength boost on round 1, since the venom hasn't circulated yet, and both the Strength boost and FP regen on round 4) to make it more consistent.

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  Chronic Pain
Posted by: Soapy - 08-28-2015, 09:47 PM - Forum: Bug Reports - Replies (2)

Quote:- Fixed a bug where Spirit Pain's effect would persist even after the visual effects faded.
It still does this for the last round, and similarly doesn't take effect during the turn you use it.

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  Secret Winner
Posted by: Trexmaster - 08-28-2015, 03:21 AM - Forum: Bug Reports - Replies (3)

Fishing Contest Standings
1st: Hex'ji Venmous - 50W Large Trout
2nd: A Musician - 47.5W Large Squid
3rd None
You have received 47 Sea Tokens for your 47.5W Large Squid catch. You also received a bonus of 23 Sea Tokens for placing 2nd.
You have also received a Fishing Contest 2nd Place Trophy!
You have received 47 Sea Tokens for your 47.5W Large Squid catch. You also received a bonus of 11 Sea Tokens for placing 3rd.
You have also received a Fishing Contest 3rd Place Trophy!

Earlier in the contest, the former 2nd place DC'd, then was overtaken by the new 2nd place not too long after. When the contest ended, this happened.

Basically, I was getting awarded for both places despite there not being a 3rd place, nor actually -having- 3rd place.

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  Snake Seizure
Posted by: Nuclear - 08-28-2015, 02:26 AM - Forum: Bug Reports - Replies (1)

Snake Dancer from the Demon Hunter 'Cobra' skill tree does not play well with a shock collar + conversion glove kit for the purposes of Excel weapons. At the start of your turn, where you'd normally take 0-2 electric damage and gain a charge, you instead COMPLETELY AVOID the attack in its entirety. No proc of electric damage, no charge, and you've expended one of your dodge dances for no gain whatsoever.

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  Shop Stall Renting
Posted by: Trexmaster - 08-27-2015, 05:19 AM - Forum: Suggestions - Replies (15)

Can we please have the option to rent a stall in higher intervals than 24 in-game hours?

Spamming the buy-time verb is irritating when upkeeping the time left on a shop.

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  First hit of Rampaging Weapons
Posted by: Kameron8 - 08-26-2015, 08:25 PM - Forum: Bug Reports - Replies (1)

When attacking for the first time with a rampaging weapon, the target appears to get a level 2 armor debuff with a duration of how much it should have actually removed. After hitting again, the damage is added normally and the duration is set to two. For example:

20 Power rampaging weapon hits a target. The target gains Rampaging Lv. 2 for 10 turns. Hit the target again, they gain rampaging lv. 12 for 2 turns. (adding normally now)

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  "Near the Jammer Cavern".
Posted by: Trexmaster - 08-26-2015, 04:32 PM - Forum: Suggestions - Replies (1)

Then you stare across the ocean and it's in Lordwain.

BDPs saying they're 'near the jammer cavern' while really being in the southeast corner of Lordwain, is what I mean.

Can we please either change where Lispool is located on Lordwain so that doesnt happen (I.E. closer to the center, so that the Jammer Cavern is never the closest point to a dungeon on Lordwain), or -something- to stop that from happening?

None of the other regions have this problem, as the continents are spaced out enough that the BDP reports won't incorrectly report which one its on.

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  Surprise Overruling
Posted by: Soapy - 08-26-2015, 04:25 PM - Forum: Bug Reports - Replies (1)

Using End Turn via the skillbar ignores your Auto End Turn setting.

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