Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 824
» Latest member: JustTouhou
» Forum threads: 11,539
» Forum posts: 57,723

Full Statistics

Online Users
There are currently 235 online users.
» 3 Member(s) | 230 Guest(s)
Bing, Google, matthewmwps, Rendar

Latest Threads
Latto
[3.01] Kaiyo Hosshin Soak...

Forum: Bug Reports
Last Post: Latto
2 hours ago
» Replies: 0
» Views: 9
Kameron8
[3.01] Grapple Stopped Fu...

Forum: Bug Reports
Last Post: Kameron8
3 hours ago
» Replies: 0
» Views: 12
Snake
Enchantments

Forum: Balance Fu
Last Post: Snake
3 hours ago
» Replies: 4
» Views: 128
AkaInuHime
Versatile

Forum: Balance Fu
Last Post: AkaInuHime
4 hours ago
» Replies: 2
» Views: 35
Rendar
[3.00j] Confused Moshers

Forum: Bug Reports
Last Post: Rendar
4 hours ago
» Replies: 0
» Views: 9
Nekojinn
[3.01(Testing Server)] Ar...

Forum: Bug Reports
Last Post: Nekojinn
8 hours ago
» Replies: 0
» Views: 18
renowner
[3.00j] Sunscale Cultist ...

Forum: Bug Reports
Last Post: renowner
9 hours ago
» Replies: 0
» Views: 13
Mikuel
[3.00j] Meteorite thinks ...

Forum: Bug Reports
Last Post: Mikuel
Yesterday, 12:49 PM
» Replies: 0
» Views: 24
Neus
[3.00k] Shotgun fists and...

Forum: Bug Reports
Last Post: Neus
Yesterday, 11:49 AM
» Replies: 2
» Views: 108
SpaceShibe
[3.00k] Music Sheet uses ...

Forum: Bug Reports
Last Post: SpaceShibe
Yesterday, 11:45 AM
» Replies: 2
» Views: 59

 
  Youkai Targeting System
Posted by: zeekyamato - 04-12-2015, 10:59 PM - Forum: Bug Reports - Replies (1)

Basically along the lines of new target acquisition after old target dies. When a youkai is click and dragged onto another target to force it to target that creature, more often than not it wont acquire a new target after that mob dies. They'll simply sit there and wait till you force a new target on them, which may or may not solve the issue for the next round, it's essentially just a nucense more than a real issue, but it's annoying if you have a lot of youkai and have to constantly re assign their targets if they try and attack something they arnt suppose to.

It may or may not have to do with them being the one to kill the target, I'll be sure to triple check before confirming this or not, but if another mob kills the target it might create the target lost loop or whatever the youkai is experiencing.

Print this item

  Cannot Trade Donation Items
Posted by: Bjarn - 04-12-2015, 10:57 PM - Forum: Bug Reports - Replies (1)

Trying to trade donation items between alts, and the Golden Pickaxe and the Golden Lockpick cannot be traded without "NO TRADING ALLOWED".

Print this item

  Cross-Type Skills
Posted by: mappel6 - 04-12-2015, 10:52 PM - Forum: Suggestions - Replies (1)

Wanna know what bothers me?

When I can't use that skill I want just because I'm using the wrong weapon type.

Now, I know, I know, Maneuver: Ambidextrous was made for this sole purpose, but what if I don't want to off-hand a sword just to use Sidecut? What if I just wanted to use Turnover with an axe instead of a spear?

That's exactly what I'm about to get at here.

Suggestion: Allow all weapon types to use skills from outside their weapon type, but only after a few conditions are met.

1. Expertise in both the original and new weapon types are fulfilled. Example: If you wanted to use Shinken with a Polearm, you'd need both maxed Blade and Polearm Expertise. However, to use Shinken with, say, a dagger, you'd just need maxed Blade Expertise.
2. The skill in question is beyond a certain level. Maybe 3 for most 5-level skills?

Now, a few more things that make it better to just use the original type:
1. For applicable skills, the hit chance is lowered.
2. The critical chance is lowered.
3. The power is lowered.

These reflect the awkwardness in it. I'd think it would be awkward to use Turnover with an axe. Wouldn't you?

Also, just to note, it's obvious that melee skills would still only be used by melee weapons, and ranged skills would only be used by ranged weapons, and some skills would have to be exceptions, like Arbalest's Cannon skills, due to how they're pulled off.

Well, that's about all I got for now.

Print this item

  Housing Suggestions
Posted by: Trexmaster - 04-12-2015, 06:34 PM - Forum: Suggestions - Replies (3)

- The ability to have additional houseowners in your home.
--> Manage farms.
--> Furnish the house.
--> Promotes other IC responsibility.
- The ability to (or an automatic) save system for DISCers
--> This is due to recent crashes (that don't necessarily rollback characters) always rolling back DISCer progress.

Print this item

  Quest Reward Improvements
Posted by: Zakizo - 04-12-2015, 02:07 PM - Forum: Suggestions - Replies (6)

With the number of quests there are and the amount of time it can take to complete many of them, by the time you actually complete most, the rewards end up being... well, not worth it. You will quickly outgrow any value in the quest EXP rewards while killing the monsters required to complete them, or dungeon delving to get what you need to complete them in general. For this reason, along with the common and justified complaint that grinding is tedious, I believe quests should be improved to give EXP based on a % of the experience you need to level up. The amount given should be scaled to the difficulty of the quest, and there should be a minimum reward value (which would probably be fine as the amount they're giving now in the case of existing quests) for those cases where you actually do manage to complete the quest at a lower level.

Scars give 5% if I recall correctly, so I believe the easier l-net requests and NPC quests would be fine at 10%, mini-boss hunting requests at 30%, boss hunting requests at 50%, and story-related quest rewards improving over the duration of the quest line.

In addition to these changes, a special l-net section with sub-sections where all of the requests are repeatable would be useful in preventing a "quest hoarding" mentality (people mentally tormenting themselves over when to complete quests because they think they may find a better time to complete them, they may LE, etc.). They could fall under categories like combat, farming, etc. Here are two examples:

Deliver 1 (Size) Spatial Core (a quest for each type)
(Rewards Core Size*10% EXP, minimum Core Size*150 EXP?)
Think you're going to get junk from that core? Go ahead and exchange it for EXP! Also may help prevent a surplus in items.

Deliver 10 (Crop type)
(Rewards 30% or 1,000 EXP, whichever is higher & 100 murai)
Provides an alternative to combat grinding, and may help prevent a surplus in food items. There could be a farming talent that factors into the rewards from these types of requests. More talents are always cool.

I'm not sure if there would be any issues with this kind of system, or if it would need any adjustments/has any preferable alternatives, but I think it's a good way to address the grinding problem without damaging the health of the game overall.

Print this item

  Well, Well, Well.
Posted by: Ryu-Kazuki - 04-11-2015, 04:44 PM - Forum: Suggestions - Replies (4)

I thought this was strange when interacting with wells, and buckets (seeing as you can use a well to fill a bucket).

When you double click the well by itself, you get this message;

The well seems low. If it were raining, you could probably get some water easily.

But, when you use the bucket on the well, regardless of how "low" it is;

You use the Empty Bucket.
You fill up the bucket with water.

What strikes me, is that if water is not as plentiful in that well because it hasn't rained, why am I getting water still? (Unless it gives me less uses because it doesn't have a lot of water.)

What I think is more realistic, is if either, the number of uses you get from wells depends on how much water it is, or, if you couldn't get any water if it hasn't rained in a while. But right now, it seems a little contradictory to have one source say one thing, and then another say something different.

Print this item

  Lazy Bucket
Posted by: Ryu-Kazuki - 04-11-2015, 04:40 PM - Forum: Bug Reports - No Replies

The bucket of water does not change its name or icon in the utility belt after you have filled it up. Relogging does not fix this.

Print this item

  Dragging On
Posted by: Sawrock - 04-10-2015, 10:14 PM - Forum: Bug Reports - Replies (2)

When creating overlays with using a base tile of a wall, and an overlay tile of a floor, if you click once to apply each tile, it will indeed keep the original density of said tile and the like. However, when clicking and dragging, it will use the overlay tile's density and the like.

Print this item

  The Typo Thread
Posted by: mappel6 - 04-10-2015, 08:22 PM - Forum: Bug Reports - Replies (90)

Dev Note: This thread has been hijacked for a greater purpose, citizen. Post typos you find in the game here. I probably won't respond to every one, saying I fixed it, but I will check the topic and fix the spelling errors that I see.

---

When done talking to Erin Majistra in Cellsvich:
Erin Majistra says "Don't dwaddle if you have business elsehwere. You never know how long Iahsus' little tantrums will last."

That's all I have for now.

Print this item

  Onigan Royal Clans: Roanoki
Posted by: catabur - 04-09-2015, 10:33 PM - Forum: Character Biographies - Replies (1)

Origins


The first known recording of the Roanoki clan comes from the village of Sasu, around the year 200, with a man named Anji. It is said, and the Roanoki firmly all of this to be true, that Anji was haunted with sleepless nights. Nightmares about a burning town were often, with him being in the center of said village with a bloodied katana and a head in one hand. What caused these dreams are up to the matter of debate, one theory stating that vengeful ghosts were punishing him for what his ancestors did long ago while others say the Roanoki family was always filled with bloodlust and they are only trying to repress it.

Nonetheless, Anji could only ignore the thoughts whispered into his mind and busy himself with his love for blacksmithing for so long. He traveled all over the continent of Gold, seeking any time of help he could get. Medications only worked for so long, charms would break after only a week or two of having them in his possession. Not until he returned to Sasu did he discover a Redtail with pure white hair and tail. She claimed to be a mystic and would help him out. He asked what price he would have to pay to be ridden of the curse, but she replied with, "Think of it as my family returning the favor."

On the night that he slept, the burning town's fires were replaced with strong gusts of winds. In his hands were no longer a katana and decapitated head, but a spear. He woke up the next morning in silence, but with a smile on his face. His mind was stuck on the dream, entering a blissful state of sorts. He remembered how the spear looked and how he firmly held it in his hands. He would spend the rest of the day crafting said spear, showing it to the village after it was done. The village people were in awe by his craftsmanship. Warriors claimed that the wanted to wield it, blacksmiths wanted to study it more thoroughly. He had a much better plan than that, though, and he would later find the Redtail that helped him and offer the spear to her as a gift; it would be denied.

He was no longer preoccupied with things that chased him for years, but now he felt empty. He would craft many spears with his hands, but none came close in terms of power and beauty to the one he built from a dream-induced stupor. Perhaps, he thought, with more resources I have a greater chance of creating a spear like I did before.

The rest was history, a challenge sent to the village elders to choose a warrior for him to fight to claim it as his own. He would win, of course, and keep the man he fought as an ally. Balancing his own goal with the village's needs would be tough, of course, but he never let go of that dream.

And that is what the Roanoki believe this story is about: determination.

Current Standings


Between the Sigrogana-Onigan War and the Onigan Revolution, the numbers of the Roanoki clan has dwindled considerably so that it would be more correct to call them a family instead. Their city lies in ruins underneath the sand and their Head of Family, a title given to the first-born son of the descendants of Anji, was slain while remaining loyal to the Tennou. Such a death was devastating to the Roanoki, leading to much argument on who should now take the title as Tsyokoa, the slain Head of Family, was an only child. It was eventually decided by the grandparents of Tsyokoa that his wife would now lead, a somewhat controversial conclusion.

The Roanoki were never known for not having controversy surround them as many warriors of the family opted for the art of the spear instead of the katana, leading to rumors that they don't respect the Kensei way. There was also talk of one of the married "Princes", named Izanagi, having a child with a Redtail servant by the name Suraikyo Ooshi. Both of these rumors, however, have been dismissed by the family as slander spread by agitated rival families.

*Of course, only a tiny group of people know that Izanagi had not only fathered one Redtail, but two.
*This is the only information on here that is private knowledge.

As of right now, they've begun to build up their supplies of weapons and armor while combat training has grew harsher and longer. The mere thought of Sigrogana starting another war with Oniga made them fear that not only would all their family perish, but so would everyone in Oniga.

Print this item

Sigrogana Legend 2 Discord