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  Exploding Ice
Posted by: Soapy - 04-14-2015, 04:46 AM - Forum: Suggestions - Replies (1)

Dear Dev,

Expanding Ice seems to make a sound for each ice sheet on the map. Simultaneously.
When an ice mage fights, this is similar in effect to gunshots going off inside your head.
Please make it not do this.

Signed,
Tympanic Membrane.

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  (Letters) A Collection of Letters to Someone
Posted by: Dracian88 - 04-14-2015, 12:16 AM - Forum: Adventure Log - No Replies

Dear Mama,


It's been some time since I've last spoken to you or Papa, but this is the best way I can contact you. I've been accepted into the Medical Academy recently, and I'm finding the work to be very easy as to say. I don't know when the next time I'll be able to visit, but you're always free to come visit me!

Today we learned about balancing and regulating dosages and which herbs can be used to get the best effect. Next week we'll be learning mixtures and common compositions of modern medications, but that's enough about school. I've been feeling okay and I've been taking my medication regularly, I'm also making a lot of friends here and they're really nice too, but I still miss you and Papa.

I can't say how late it is since I'm writing this letter by magic light, but I need to get to bed soon. I'll try to write you again soon Mama!
I love you!


With Love,
Aisu.

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  Winter's Bite Removes Weakness
Posted by: Kameron8 - 04-13-2015, 11:27 PM - Forum: Bug Reports - Replies (1)

When using the Verglas skill Winter's Bite to remove the ice-negating effects, you will also remove any weakness the target has. For example, if someone is using both a Circle Ring and a Red Letter, using winter's bite on them will allow you to bypass the absorb, but you will not gain any benefit from the 75% weakness of the Red letter anymore.

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  Extra Non-Ore Damage
Posted by: Sawrock - 04-13-2015, 05:49 PM - Forum: Balance Fu - Replies (6)

Can damage, such as Thorn Shooter's extra earth damage, or Specter Sword's extra darkness damage, not count towards resists please?

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  Trades: Rejections and Suspections
Posted by: Mivereous - 04-13-2015, 03:23 PM - Forum: Suggestions - No Replies

I noticed we have an option to ignore/auto-reject party invites. I was wondering if we could also get an option like that for trading.

Also, I noticed that when in the trading window, it shows your default Face Icon, instead of your current one. This could be bad if, say, you were trying to be disguised in some manner, and went to hand someone their secret agent mission, but then OOPS, SUDDENLY YOUR REAL FACE. It would be nice if the trading window used your current Face Icon state, just like the Info HUD does.

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  This again..
Posted by: Tamaki-Kun - 04-13-2015, 03:19 PM - Forum: Bug Reports - Replies (1)

http://i.imgur.com/RZvhen6.png?1

Pretty sure this isn't right, since you can only upgrade the parameters to 6 max(With the help of a certain stamp, of course.)
The item being upgraded is a regular Gae Baed with no materials, enchanted with an Oath sign.

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  Save the system
Posted by: Jay - 04-13-2015, 05:31 AM - Forum: Suggestions - Replies (3)

These frequent crashes have made a number of things evident --

1) Not enough gameplay sources are readily saving the game. (see: player trades and inns)
2) Housing/DISCer progress are entirely under the server's control. (see: all your work before that last reboot resets)
3) They're interrupting the flow of RP/combat far more than anything else. (see: downtime lasting from one to several hours)

There are way too many methods to solve this issue. But please, try to critique with something other than 'but it'll be harder to find bugs' or 'it'll interrupt the flow'.

1) An hourly global save system. Hell, it can be mutually exclusive to reboots. Say the reboot timer is 12 hours, that would mean every hour until the eleventh prompts a global save. Knowing how things usually turn out, this might just crash the whole server unintentionally.

2) Independent Housing/DISCer and player save function. Leave it up to the players when to save their data and homes. If a crash occurs and they lose out, that would likely be their fault. You shouldn't need to be restricted to trades or inn runs to save your personal file, and relogging doesn't even work 100% of the time.

3) Simply cutting the reboot timer to 6 hours (if it isn't already). It was originally that to my knowledge, and the recent crashes have exceeded that standard.

4) All of the above. :geek:

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  Full HUD Removal
Posted by: Trexmaster - 04-13-2015, 04:31 AM - Forum: Suggestions - Replies (2)

When you press DEL to remove your HUD, certain aspects, mainly the utility belt, remain on your screen.

It'd be nice if -everything- was removed, as that can be annoying for capturing screenshots of the lower portion of the screen.

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  Another Black Beast Report
Posted by: mappel6 - 04-13-2015, 02:38 AM - Forum: Bug Reports - Replies (1)

So, here we are again, Black Beasts are bugged in yet another way.

I took part in an attack on Dormeho earlier today, and all was fine and dandy. Took out some Black Beasts, fixed some damages, got some XP when it finished. Then, in the same day, Black Beasts attacked Tannis.

Except between the two attacks, I hadn't logged off at all, and I also hadn't taken part in the attack on Tannis at all. Actually, I was AFK for the whole attack, dealing with some problems IRL. And, guess what?

I got experience and even a level for taking part in the attack on Tannis, when I haven't.

Me going AFK:
Noetvel Neahtwenge says "(Sorry. RL drama.)"
***** says "(is ok)"

Log of the attack starting:
OOC Shulker1000: Ronove?
World: Black Beasts are attacking Tannis!
OOC Black Chaos X: SEE IT IS RONOVE
OOC Black Chaos X: HE RETURNS TO KILL US ALL

Log from me gaining XP from this:
You have earned 25225 Experience Points for participating in the defense effort.
World: The Black Beasts attacking Tannis have retreated! The defense effort was great, defeating 30 packs of monsters.

So, yeah, this could potentially be abused in ways. That's all I have for now, though.

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  [BUG/QUE] Staleposte
Posted by: Soapy - 04-13-2015, 02:13 AM - Forum: Bug Reports - Replies (1)

After some discussion, I realized something.

65% Riposte takes 53 SKI, a pretty average amount.. but 65% Stalemate takes a whopping 80 DEF, and we agree that Stalemate is the more common of the two.

Is this probability/confirmation bias in action, or is the formula for one of them wrong?

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